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Analytics Of Things Market Scope The Analytics Of Things Market outlook has been assessed using both primary as well as secondary research techniques. This report is based on in-depth qualitative and quantitative analyses that help us validate the exact Analytics Of Things Market value. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The report also offers the size of Analytics Of Things Market forecast from 2022 to 2032 which is identified through secondary research and their revenues have also been discussed in the following report. The data is then validated and verified through the primary sources. This report contains concise and accurate data on the Analytics Of Things Market size, which is updated as global markets change. The markets have changed dramatically over time, making it a difficult task to assess the market scope and situation. As a result, Our recent Quince Market Insights (QMI) analysis. Analytics Of Things industries have gained rapid traction Research and Consulting have evaluated the current market situation and provided a detailed account of it to help you comprehend the competition and scope of the Analytics Of Things Market value in a considerably effective manner. Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-4022?utm_source=offpage/pranali Analytics Of Things Market Competitive Landscape Analytics Of Things Market which are used by different firms to improve competition and sustain their Analytics Of Things market share. The Managed Services research study covers techniques such as product growth, emerging technology, mergers and acquisitions, and joint partnerships. This will help the reader understand the fast-growing patterns. Players Microsoft Corporation, Google Inc, Hewitt Packard Enterprise Company, Amazon Web Services, SAP SE, Intel Corporation, IBM Corporation, Cisco Systems, TIBCO software, AGT International, Capgemini S.A, Accenture Plc Analytics Of Things Market Segmentation The global Analytics Of Things market has been segmented based on region, By type, and By component. On the basis of type, the market for Analytics Of Things Market is segmented based on fixed operator. Additionally, the market on the basis of component, is segmented into product and services. The global market for Analytics Of Things is also covered based on deployment segment which is further split into like increasing demand for data collection from foreign sources and rising penetration. Segmentation By Type (Automating Analytics, Diagnostic Analytics, Descriptive Analytics, Predictive Analytics, Prescriptive Analytics), By Component (Software, Services), By End-Use Industry (Retail, E-Commerce, Government Defence, Healthcare, Telecom IT, Logistics Transportation and Others) Analytics Of Things Market Regional Insights Geographically, Analytics Of Things market has been categorized into seven key regions including North America, Western Europe, Eastern Europe, APEJ, Japan, Latin America, and the Middle East Africa. The North American Analytics Of Things market has many companies across the United States, Canada, and Mexico. reductions and ramping up alternate promotions are becoming standards. shops may also now give custom designed offers and coupons companies like. North America (United States, Canada and Mexico), Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia), South America (Brazil, Argentina), Europe (Germany, France, United Kingdom, Russia and Italy), Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Analytics Of Things Market Drivers Restraints Thus, as Analytics Of Things become more complex, need for Services is getting higher preference. As financial companies continue to integrate advance technologies with their operations and expand their geographical reach, Analytics Of Things is expected to see high adoption in BFSI sector. Furthermore, with increasing incidences of security breaches, companies are increasingly preferring a Analytics Of Things provider over maintenance, to ensure high expertise deployment. Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-4022?utm_source=offpage/pranali Key Highlights of the Report •Analytics Of Things Market achieved a value of USD Bn by 2032 with a more than CAGR. •North America region accounted for a significant market share, whereas Asia-Pacific region is anticipated to register a considerable CAGR •Analytics Of Things Market is driven by factors such as product/service innovation, key players mergers and acquisitions, and favorable regulatory support •Insights on Analytics Of Things Market such as Value of Analysis, Porter s Five Forces Analysis, Regulatory Compliance Details, and Manufacturing Footprint Analysis. Years considered for this report •Historical year – 2019-2020 •Base year – 2021 •Estimated Year -2022 •Forecast period – 2023 to 2032 About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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dlga_start old_talk|Who are you and what do you want? We are not used to visitors here. dlga_old_talk old_angry|I am {playername}, sir. Who are you? dlga_old_talk close_window|I am {playername}, but I haven't got time for you. dlga_start old_grainok|I see that you came loaded with wheat for my people. Thank you! dlga_start close_window.100|You... You stole our money and left us without food. I don't want to see you ever again. dlga_start close_window.101|{playername}, please return with food. dlga_old_grainok old_grainok2|I like to be of help. dlga_old_grainok2 old_grainok3|Thank you! We are poor and cannot offer more than our friendship, but whenever you come here, you will be welcome. Moreover, I'll give you one of my sons to serve you as a soldier. He is a strong and brave boy. dlga_old_grainok3 close_window|I told him to go to pack up and join you when you leave this place. Thank you so much, {playername}. You saved our lives! Now we will return to our caves and hide for a while longer in this terrible world. dlga_start old_talk2|Welcome, {playername}! What can I do for you? dlga_old_talk2 old_angry|Remind me who you are. dlga_old_talk2 close_window|I haven't got time for you. dlga_old_angry old_ayuda|-He smiles.-^^I live here with my family, which has been here for several generations. An ancestor of mine, who took up a residence here, was said to be a Roman, or perhaps he was of Roman lineage. dlga_old_ayuda old_sins2|The place where you have set your foot is Vallum Aelium, Hadrian's Wall. It became the frontier of civilization here, in the far north, after the Romans abandoned the Antonine Wall. Farther north, there are only Caledonians and Picts, impoverished and wild people not worth conquering.^^Vallum Aelium was garrisoned by auxiliari, non-legionary troops. My ancestor was one of those auxiliari, who became a citizen after fulfilling his military service for Rome. I was told another story about a hero in the days of King Penda who helped my family in difficult times. dlga_old_sins2 old_continue|Roma Victrix, old man. dlga_old_sins2 old_continue.1|Rome was great, old man. dlga_old_sins2 old_continue2|The thought of Rome disgusts me, old man. dlga_old_continue old_ayuda_2|Oh, it is good you know about the Romans or have at least heard of them. You seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_continue2 old_ayuda_2|I understand. For me Rome means nothing. It is part of my past, but only part was Roman. In fact, I am more Briton and Angle than Roman. At any rate, you seem like a person that I can trust. I have a favor to ask... We need your help. dlga_old_ayuda_2 old_ayuda_3|Recent invasions have complicated things a lot here in the north. We live well hidden in the caves to the east, but come to this place when we need food, for merchants often stop here on their way to trading towns. At present, we've been waiting for weeks and no merchant has come... We had a bad harvest and desperately need food. Could you bring us eight sacks of wheat? I will give you money in advance. dlga_old_ayuda_3 old_ayuda_4|I will be happy to help you. dlga_old_ayuda_3 close_window|I haven't got time for this. dlga_old_ayuda_4 close_window|Thank you. Take this money and return as soon as possible. We have hungry children crying. dlga_start quarry_refugee2|I am busy. Talk to the foreman. dlga_quarry_refugee2 close_window|Very well, my good man. Farewell. dlga_start capataz_talk|What do you want? Can't you see that I am busy? dlga_capataz_pretalk capataz_talk|What else? dlga_capataz_talk capataz_angry|Watch how you speak to me, man, or I shall give you a painful reply. dlga_capataz_angry close_window|Bah! I haven't insulted you, and the laws protect us. I have better things to do. dlga_capataz_talk capataz_ayuda|I want my slaves to work here. dlga_start close_window.102|You haven't finished your work yet. As I said, the stone down here must be broken out of the earth. dlga_capataz_talk quarry_work_0|I would like to work here. dlga_quarry_work_0 quarry_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_quarry_work_1 quarry_work_2|Very well, I want to work one day here. dlga_quarry_work_1 capataz_pretalk|I'm not interested. dlga_quarry_work_2 close_window|The stone down here must be broken out of the earth. Here is a pickaxe. dlga_capataz_ayuda close_window|Sorry, my {reg59?lady lord}, but this place is our place. This place belonged to our fathers and before them, our grandparents. Only my men and my slaves work here. dlga_capataz_talk capataz_sins|I'd like to buy some of whatever you're mining here. dlga_capataz_sins capataz_pretalk|Sorry, I have just promised the rest to someone else. dlga_capataz_sins2 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins_end close_window|Pleasure doing business with you. dlga_capataz_sins2 capataz_pretalk|Actually, I prefer to talk about other things. dlga_capataz_talk capataz_venta|I want to sell all my prisoners to you. dlga_capataz_venta capataz_venta2|Well, I will pay you a flat 15 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta2 capataz_venta3|Yes, this is acceptable. dlga_capataz_venta2 capataz_pretalk|Let me think about it. dlga_capataz_venta3 close_window|Thank you. I could use new hands. dlga_capataz_talk close_window|I take my leave now. dlga_start capataz_talk2|Welcome, stranger, to our salt mine. dlga_capataz_pretalk2 capataz_talk2|Anything else I can do for you? dlga_capataz_talk2 capataz_angry2|What is happening here? dlga_capataz_angry2 close_window|Salt. Work. More salt. As you can see. Now I have things to do. dlga_start close_window.103|You haven't finished your work yet. As I said, in the tunnel next to me, the salt must be struck out of the mountain. dlga_capataz_talk2 salt_work_0|I would like to work here. dlga_salt_work_0 salt_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_salt_work_1 salt_work_2|Very well, I want to work one day here. dlga_salt_work_1 capataz_pretalk2|I'm not interested. dlga_salt_work_2 close_window|In the tunnel next to me, the salt must be struck out of the mountain. Here is a pickaxe. dlga_capataz_talk2 capataz_sins2_2|I want to buy some salt. dlga_capataz_sins2_2 capataz_sins22|Well, you've come the right place. {s4} dlga_capataz_sins2_2 capataz_pretalk2|Sorry, I just sold the last sack of salt to someone else. dlga_capataz_sins22 capataz_sins_end|Very well. I want to buy some. dlga_capataz_sins22 capataz_pretalk2|Actually, I prefer to talk about other things. dlga_capataz_talk2 capataz_venta2|I want to sell all my prisoners to you. dlga_capataz_venta2 capataz_venta22|Well, I will pay you a flat 30 peningas for each prisoner, as I don't care about their quality or their past. If such things matter to you, I guarantee that they will never escape from here. Do we have a deal? dlga_capataz_venta22 capataz_venta32|Yes, this is acceptable. dlga_capataz_venta22 capataz_pretalk2|Let me think about it. dlga_capataz_venta32 close_window|Thank you. I could use a few new hands. dlga_capataz_talk2 close_window|I take my leave now. dlga_start close_window.104|You're not getting any money from me! dlga_start capataz_talk3|Aye, this is a work camp. dlga_capataz_pretalk3 capataz_talk3|How else may I help? dlga_start close_window.105|You haven't finished your work yet. As I said, the wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. dlga_capataz_talk3 lumber_work_0|I would like to work here. dlga_lumber_work_0 lumber_work_1|We have use for a day laborer. We pay {reg1} peningas per day. dlga_lumber_work_1 lumber_work_2|Very well, I want to work one day here. dlga_lumber_work_1 capataz_pretalk3|I'm not interested. dlga_lumber_work_2 close_window|The wood next to me needs to be cut into smaller pieces, and the trees behind this house have to be felled. Here is your axe. dlga_capataz_talk3 lumbercamp_angry|Such nice trees, but they burn easily. I could ensure that they don't -- for a small fee. dlga_lumbercamp_angry lumbercamp_extortion|Oh? Well, it's true that I do not like fires. I will pay your... fee. dlga_lumbercamp_extortion close_window|You have done well, my man. We'll make sure nothing happens to you or your camp. dlga_lumbercamp_angry close_window|Is this some sort of a bad joke? I have no time for your nonsense. dlga_capataz_talk3 capataz_sins3|I want to buy some timber. dlga_capataz_talk3 close_window|I must take my leave. dlga_capataz_sins3 capataz_sins23|Of course! {s4} dlga_capataz_sins3 capataz_pretalk3|Sorry, one of the lords in the area just requisitioned whatever we had. dlga_capataz_sins23 capataz_sins_end|Very well. I would like to buy some. dlga_capataz_sins23 capataz_pretalk3|Actually, I prefer to talk about other things. dlga_start close_window.106|You are not going to see a pening from us! dlga_start farmstead_boss_talk|Welcome to our farm. Please help yourself to some bread and ale. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_angry|There is trouble in the area, and your farm is so nice. I can protect it -- for a fee. dlga_farmstead_boss_angry farmstead_boss_extortion|Trouble? There's no trouble... Oh, I see. Yes, we want no trouble. We will pay you. dlga_farmstead_boss_extortion farmstead_boss_pretalk|Well done, my man. I assure you, trouble will stay far from you. dlga_farmstead_boss_angry close_window|Trouble? Bother me again, and I'll show you trouble! dlga_start close_window.107|You haven't finished your work yet. As I said, the hay in the two wheat fields near the courtyard must be piled up. dlga_farmstead_boss_talk farmstead_work_0|I would like to work here. dlga_farmstead_work_0 farmstead_work_1|We have a use for a day laborer. We pay {reg1} peningas per day. dlga_farmstead_work_1 farmstead_work_2|Very well, I want to work one day here. dlga_farmstead_work_1 farmstead_boss_pretalk|I'm not interested. dlga_farmstead_work_2 close_window|The hay in the two wheat fields near the courtyard must be piled up. Here is a pitchfork. dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my {reg59?lady lord}, my servants and slaves breed like rabbits and eat too much of the produce. It would please me to sell the excess, and I'll give you a good price. One hundred peningas for the lot. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Sounds good. Here is the money, how many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_pretalk|My lord has just sent a word that he needs the rest of what I have for a feast. dlga_farmstead_boss_sins2 capataz_sins_end|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|No, I'm looking for something else. dlga_farmstead_boss_talk farmstead_boss_cattle|I have {reg25} cattle with me. May I have them kept here? dlga_farmstead_boss_cattle farmstead_boss_cattle1|We can do that, {playername}. dlga_farmstead_boss_cattle farmstead_boss_pretalk|Unfortunately, {playername}, we have too many cattle as it is. dlga_farmstead_boss_cattle1 farmstead_boss_pretalk|Thank you. dlga_start reeve_begin|Good day, {reg59?my lady my lord}. dlga_start reeve_talk|Hello, stranger. You seem to be new to {s9}. I am the reeve of this fort. dlga_start reeve_begin.1|Good day, {playername}. dlga_reeve_begin reeve_friendly_pretalk|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_reeve_begin close_window|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I've heard so many good things about your reliability. dlga_reeve_begin reeve_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_reeve_begin reeve_talk|What can I do for you? dlga_reeve_friendly_pretalk reeve_talk|Now... What else may I do for you? dlga_reeve_pretalk reeve_talk|Yes? dlga_reeve_talk reeve_info_begin|Can you tell me about what you do? dlga_reeve_info_talk reeve_info_lord|Who rules this castle? dlga_reeve_info_lord reeve_info_talk|This fort's lord and protector is {s10}. {s10} resides here and collects taxes from the local populace. However, when my lord is not around, I manage matters and execute the law in my lord's stead. As the castle's reeve, I have the authority to decide those things.{s33} dlga_reeve_info_talk reeve_pretalk|That's all I need to know. Thanks. dlga_reeve_talk reeve_sendmessage0|I need to send a message to one of the lords. dlga_reeve_sendmessage0 reeve_sendmessage|I can do that, {reg59?my lady my lord}. To whom would you like to send the message? dlga_reeve_sendmessage reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage1 reeve_sendmessage2|Very well, you'd like to send a message to {s4}. What is the message about? dlga_reeve_sendmessage2 reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage2 reeve_sendmessage3a|I would like to ask him to come to my help here. dlga_reeve_sendmessage2 reeve_sendmessage3b|I would like to ask him to meet me somewhere. dlga_reeve_sendmessage2 reeve_sendmessage3c|I would like to send him a gift. dlga_reeve_sendmessage3a reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3c reeve_sendmessage3cc|Very well. What kind of gift do you want to send? dlga_reeve_sendmessage3cc reeve_sendmessage3ccc|I would like to send him bracelets and rings worth 1000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.1|I would like to send him bracelets and rings worth 3000 peningas. dlga_reeve_sendmessage3cc reeve_sendmessage3ccc.2|I would like to send him bracelets and rings worth 5000 peningas. dlga_reeve_sendmessage3cc reeve_friendly_pretalk|Actually, I changed my mind dlga_reeve_sendmessage3ccc reeve_friendly_pretalk|Very well. Consider it done, your highness. dlga_reeve_sendmessage3b reeve_sendmessage3bb|Very well. Where would you want him to travel? dlga_reeve_sendmessage3bb reeve_friendly_pretalk|No, none of those. Later perhaps. dlga_reeve_sendmessage3bbb reeve_friendly_pretalk|Very well, I'll send a messenger to {s32} and ask him to meet you in {s4}. dlga_reeve_talk merchant_quest_requested|Do you happen to have a job for me? dlga_reeve_talk merchant_quest_last_offered_job|About that job you offered me... dlga_reeve_talk merchant_quest_requested.1|About that job you offered me... dlga_reeve_talk merchant_quest_about_job|About the job you gave me... dlga_start mayor_begin|Good day, {reg59?my lady my lord}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the mayor of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get the {s14} and the {s15} to make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} peningas we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} peningas together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg59?madame sir}, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 peningas. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Do you have any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some looters. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 peningas for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_begin close_window|Good to see you again, {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} peningas. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg59?madam sir}. Do you have anything to say? dlga_mayor_begin close_window.1|I heard that you lost a fight against the runaway guard and my valuable {s9} is gone forever. I am very disappointed, {playername}, as I heard so many good things about your reliability. dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry, but I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss. I had to pay him 1000 peningas, so you now owe me that money. dlga_mayor_begin close_window.2|{playername} -- I am in your debt for bringing back my friend's daughter. Please take the {reg8} peningas that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} peningas. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} peningas. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin mayor_friendly_pretalk.2|I have heard that you found the perpetrator and recovered my valuable {s13}. You are really as good as they say. Here is your reward {reg5} peningas. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} peningas. Would you like to pay this off now? dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay this sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} peningas. We'll be charging interest on your debt, so the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk mayor_dongall_quest1|I've heard that the grandchildren of Flaithbertach are here. Did you know that? dlga_mayor_talk mayor_dongall_quest6|About Flaithbertach's grandchildren... dlga_mayor_dongall_quest1 mayor_dongall_quest2|Yes, everyone has heard of them. The children of the son of Flaithbertach mac Niall, the brother of Aed mac Niall, ri h-Erenn uile, called 'Findliath,' or 'Fair Warrior.' Flaithbertach's untimely death gave Aed access to the throne of Aileach. Flaithbertach's family had a bad end too, but two of his children escaped with the two grandchildren. I heard that one of the two who escaped died recently. I feel sorry for him. So very tragic. dlga_mayor_dongall_quest2 mayor_dongall_quest3|Could you tell me where to find them? dlga_mayor_dongall_quest2 mayor_dongall_quest4|I have some silver that I want to give to this town (1000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.1|I have some silver that I want to give to this town (3000 peningas) dlga_mayor_dongall_quest2 mayor_dongall_quest4.2|I have some silver that I want to give to this town (5000 peningas) dlga_mayor_dongall_quest3 mayor_dongall_quest5|Hiding somewhere where they cannot be found. They have many enemies. dlga_mayor_dongall_quest4 mayor_dongall_quest5|Your gift is welcome in these difficult times. I'll let the people of this town know of your interest in their welfare. dlga_mayor_dongall_quest5 mayor_dongall_quest6|I am very interested to know where Flaithbertach's grandchildren are. dlga_mayor_dongall_quest5 mayor_dongall_quest6.1|I must find them. This silver could help (1000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.2|I must find them. This silver could help (3000 peningas) dlga_mayor_dongall_quest5 mayor_dongall_quest6.3|I must find them. This silver could help (5000 peningas) dlga_mayor_dongall_quest6 mayor_pretalk|You look like a trustworthy sort, and I do not owe anything to Flaithbertach's grandchildren, but I would like in return service to my community. Make their life better so that they love you in this town, and then we'll talk again. dlga_mayor_dongall_quest6 mayor_dongall_quest7|You have done a lot for this town, and people appreciate you. I give you now what you seek Flaithbertach's grandchildren are in a farm near Dinas Bran. I don't know why you are so interested in them. They are only two children eight years old. They are alone in life after the death of their father. I understand that Aed Findliath wants to get rid of any pretender to his throne, but these children have no one to support them. They are hardly a danger to him. dlga_mayor_dongall_quest7 close_window|Children grow, Donngal. Anyway, this is none of our concern. Farewell. dlga_mayor_dongall_quest7 mayor_dongall_quest8|I will save these poor children. dlga_mayor_dongall_quest8 mayor_dongall_quest9|Glad to hear that! I interpreted by your words that the murderers of Flaithbertach sent you find his grandchildren. If you go back to them and tell them that you have not found anything, they will continue looking for them. If you really want to keep these children safe, you need to lie. You must go back to Aed Findliath and tell him where the children are. Meanwhile, I could have Flaithbertach's grandchildren moved to another farm and put two young slaves in their place. dlga_mayor_dongall_quest9 mayor_dongall_quest10_1|That will work. Do it. dlga_mayor_dongall_quest9 mayor_dongall_quest10|No, other children aren't the solution. dlga_mayor_dongall_quest10 mayor_dongall_quest11|They're just slaves, but it's your decision. I can find safety for Flaithbertach's grandchildren. I guess you can go back to your lord and tell him where the farm is. They will find the farm empty, but you will have a few weeks before they do. Then you must leave Eriu, where Ard Ruire Aed mac Niall will become your worst enemy. dlga_mayor_dongall_quest10_1 close_window|Very well, I'll take care of everything. Thankfully, the wergild for little slaves is not much. Good luck. dlga_mayor_dongall_quest11 mayor_dongall_quest10_1|Forget what I said. We will follow your idea about using little slaves. dlga_mayor_dongall_quest11 mayor_dongall_quest12|I can carry the hatred of a king better than the weight of the death of two children. dlga_mayor_dongall_quest12 close_window|Very well, I'll take care of everything. Good luck; Ard Ruire Aed is a terrible enemy. dlga_mayor_talk mayor_historia|My good man, can you tell me about this place? dlga_mayor_historia mayor_historia2|I certainly can. You definitely posed your question to the right man. I grew up here in Lundenwic and have seen the town grow bigger every year. It must be the busiest town in all of Mierce. One can't see the harbour from here, but it's bustling with activity, ships coming in all day long. One can make a nice profit setting up an enterprise here. dlga_mayor_historia2 mayor_talk|If one walks further east, down the river, one can see the ruins of the Roman town that once was there, but I wouldn't bother. There's hardly anything left there but rubble and silence now. When the Romans left, they took all the trade and engineering skills with them, so the place slowly crumbled into dust. Fortunately, that's all in the past now. dlga_mayor_talk mayor_histori|Greetings. Could you perhaps tell me about this place? dlga_mayor_histori mayor_histori2|I surely can. Did getting up here bring sweat to your forehead? I bet it did! You're probably too proud to admit it, but everyone must catch their breath once they reach the town walls. It's not just from being amazed by the majestic size of this place but also from ascending the steep path leading up here. You've come to the royal town of Bernaccia Bebbanburh. This is where our kings resided centuries ago. dlga_mayor_histori2 mayor_histori3|No doubt you understand why it was made the royal seat. With the sea on one side, cliffs on the other and just a narrow path leading up here, it's a well-protected town. Since it was guarded by wise and holy men, it was impossible to conquer. Although I should just say 'wise.' King Aethelfrith, who named the town after his wife Bebba, was certainly not holy. He was the first Northumbrian king and such a ruthless and steely leader of his men, that the natives here, the Britons, called him 'The Destroyer.' dlga_mayor_histori3 mayor_talk|He has kept this kingdom together in troublesome times, and he and his son Oswald conquered vast areas of land to the west. Two centuries ago, our kingdom became the most powerful of Britain. King Oswiu gained supremacy over Mercia, becoming Brytenwalda. Those golden days are unfortunately gone. Not too far away from here, there is the holy island of Lindisfarne, where the Danes attacked us for the first time. Ever since that day, we have suffered from their raids. Now our kingdom is under the thumbs of those accursed Norsemen, and our ruler Ecgberht is nothing more than just a puppet in Jorvik. But here in Bebbanburh his influence is minimal, and good people of this town still resist. dlga_mayor_talk town_tax|I would like to set a new tax rate for this town. dlga_town_tax town_tax2|Certainly. What taxes do you want us to pay to you? dlga_town_tax2 town_tax3|I would like to set a low tax rate. dlga_town_tax2 town_tax3.1|I would like to set a high tax rate. dlga_town_tax2 town_tax3.2|I would like to set a normal tax rate. dlga_town_tax2 mayor_pretalk|Actually, I changed my mind. dlga_town_tax3 mayor_pretalk|Most certainly! We shall abide by your most gracious order. dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_requested.1|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the North? dlga_mayor_talk mayor_investment_possible|I wish to buy a farmstead near this town and hire a foreman. dlga_mayor_talk mayor_talk_cattle|I have {reg25} cattle with me. Would you be interested in buying any? dlga_mayor_talk_cattle mayor_talk_cattle1|Hmm, I wonder how many are 'borrowed'... dlga_mayor_talk_cattle mayor_talk_cattle1.1|Hmm, I wonder if we really need more cattle... dlga_mayor_talk_cattle1 mayor_talk_cattle2|I don't think cattle care who their owner is... dlga_mayor_talk_cattle1 mayor_talk_cattle2.1|One can't eat silver, should one need to eat... dlga_mayor_talk_cattle2 mayor_talk_cattle3|Alright, I'll pay you {reg26} peningas per head. Do we have a deal? dlga_mayor_talk_cattle3 mayor_pretalk|No, that's too little. dlga_mayor_talk_cattle3 mayor_pretalk.1|Agreed. The cattle are nearby and just lack someone to fetch them. dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here, and no one around here is selling his farm. dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {reg59?my lady sir}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our lord, {s4}, I think that you will not find many here who are brave enough to sell you a farm. dlga_mayor_investment_possible mayor_pretalk.2|Well, to be honest, I think that we in the town would like to know you a little better. We can be very particular about outsiders coming here and buying a farm. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {reg59?my lady sir}. We in the town know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|There are a couple of things to keep in mind. Skilled foremen are always at a premium, so I doubt that you will be able to buy more land here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. A farmstead can engage in many economic activities, especially in enhancing production of local products. dlga_investment_choose_enterprise investment_summary|It must have a mill and bakery, to make bread from wheat dlga_investment_choose_enterprise investment_summary.1|It must have a brewery, to make ale from wheat dlga_investment_choose_enterprise investment_summary.2|It must have a foundry, to make tools from iron dlga_investment_choose_enterprise investment_summary.3|It must have a weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.4|It must have a weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, {reg59?my lady sir}. The farmstead and the materials out of which you can build your {s3} will cost you {reg7} peningas. Right now, your {s3} will produce {s4} worth {reg1} peningas each week, while the {s6} needed to manufacture that much will be {reg2}, and labor and upkeep will be {reg3}.{s9} I would guess that your profit will be {reg0} peningas a week. This assumes of course that prices remain constant, but, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the farmstead. dlga_mayor_investment_confirm mayor_pretalk|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your farmstead should be up and running in about two weeks. Whenever you visit after that, you can speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the mayor of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {s10} owns the castle and sometimes resides here and collects taxes from the town. However, we regulate ourselves in most of the matters that concern ourselves. As the town's mayor, I have the authority to decide those things.{s33} dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in the Northlands? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the title of Brytenwalda, ruler of Englaland. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while some others are forged through sheer strength of arms. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of the Northlands will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that us merchants have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of the Northlands is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of the Northlands? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4}, we are all united by our love for {s5} and support for {reg59?her his} legitimate claim to the rulership of all these lands, but I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together, but if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_working reeve_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_about_job_2 merchant_quest_about_job_2a|Indeed. I brought you {reg5} loads of {s33}. dlga_merchant_quest_about_job_2a mayor_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_about_job_2a reeve_pretalk|Good news, {playername}. I will let the merchant know, so he can come and get his materials. For now, please take the {s33} you brought to the storage over there. And of course, here is your reward. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail reeve_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_what_if_fail reeve_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_taken reeve_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_stall reeve_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 peningas on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {reg59?her his} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {reg59?she he} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|Bandits such as these usually establish their hideouts in the plain. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on a steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Bandits such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|The Norwegian Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The Vikings are likely to have hidden their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have access to fresh water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually, I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the mead hall in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} peningas. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually, I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However, with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} peningas. Of course, your party needs to be at least {reg4} strong to offer them any protection. Also, keep in mind that the caravan may need to travel over the sea to get to its destination. Also ferries and ships hired for transport in port towns will be unable to carry the cargo. So you may need to own a ship to be able to escort it. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.108|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.109|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} peningas. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, it is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will reward you handsomely if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {reg59?one man} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {reg59?helper man} that can undertake an important mission. A group of bandits has kidnapped the daughter of a friend of mine and is holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} peningas. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} peningas when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right, I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} peningas. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.110|Thank you so much for bringing me back! I can't wait to see my family. Farewell. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg59?madam sir}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg59?madam sir}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately, I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} peningas I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between the {s15} and the {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we cannot hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right, but who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from the {s15} and {s13} from the {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult, but I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} peningas between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and cannot be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right, I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I cannot do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {reg59?lady man} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night. Then they fade away, quick as lightning, when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market in {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} peningas for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, come back to me and you will get your pay. dlga_merchant_quest10_brief merchant_quest10_taken|No problem. I will bring your {s13} back. dlga_merchant_quest10_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest11_brief merchant_quest11_taken|Aye, I will bring you {reg33} loads of {s33}. dlga_merchant_quest11_brief merchant_quest_stall|I am sorry, but no. dlga_merchant_quest10_taken mayor_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest10_taken reeve_pretalk|Splendid. Good luck on finding the rascal and bringing my {s13} back. dlga_merchant_quest11_taken mayor_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest11_taken reeve_pretalk|Splendid. Bring {reg33} loads of {s33} here, and I will reimburse you for your expenses. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_merchant_quest_requested reeve_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg59?madam sir}. Our village is grateful for your help. Thanks to the {reg5} head of cattle you have brought, we can now raise our own herd. dlga_start village_elder_deliver_cattle_thank.1|My good {reg59?madam sir}. Our village is grateful for your help. The slave will be punished now. dlga_start village_elder_pretalk|My good {reg59?madam sir}. You tried, but you returned without the slave. I guess you couldn't find him... dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_start doccinga_interrogation_1|I do not think we can get more information. It seems that your fate, your Wyrd, takes you to Danmark, my friend. dlga_start village_elder_talk_p|{playername}, the prisoner is waiting to be interrogated. He may have some information. dlga_start close_window.111|Wyrd bith ful araed! dlga_start doccinga_thonkrikca|{playername}, you are here! Thank God! Viking ships are coming! It's Sven Bull Neck! He wants to destroy us. dlga_start close_window.112|Sorry, {reg59?my lady man}. It is late, and I have to be back at home. I will see you with the new day. dlga_start village_elder_thonkrik1|Welcome to {s9}... Oh, wait! You are the {reg59?lady man} we found in the sea! Nice to see you, most assuredly! I didn't dare hope to see you alive again. That healer may yet prove worthy of the legacy of his father, God rest his soul! dlga_village_elder_thonkrik1 village_elder_thonkrik2a|Are you Thonkrik? My name is {playername}, and I am in debt to Doccinga. dlga_village_elder_thonkrik1 village_elder_thonkrik2b|Thonkrik from Doccinga? I am {playername}. I have some questions. dlga_village_elder_thonkrik2a village_elder_thonkrik3|That isn't necessary. No debt, my friend! Rescuing others from distress at sea is the duty of every fisherman! ^We found you unconscious, clinging to a plank and led by the tide. Fortunately, you were not far from the coast. dlga_village_elder_thonkrik2b village_elder_thonkrik3|Well, {playername}, go ahead. dlga_village_elder_thonkrik3 village_elder_thonkrik4|We were traveling on a ship, the Woden Ric, and were attacked by Vikings! That's the reason you found me in the sea. dlga_village_elder_thonkrik4 village_elder_thonkrik5|I know the Woden Ric! It made landfall at Doccinga many times, because it had passengers seeking cures for the most terrible ills. ^The father of the healer who has healed you was a man well known for his skills in many parts, and thousands of people left everything to come here. Now that man has died, and unfortunately his son does not have his father's magic. ^I am sorry to hear that the Woden Ric was attacked by Vikings... dlga_village_elder_thonkrik5 village_elder_thonkrik7|I was one of those people. My mother was sick, and now, maybe she... is dead. dlga_village_elder_thonkrik5 village_elder_thonkrik7.1|My mother traveled with me. Did you find other people or... corpses where you found me? dlga_village_elder_thonkrik7 village_elder_thonkrik8|The sea brings swollen corpses and wrecks to our shores sometimes, but nobody lately. Usually, Vikings take prisoners to sell as slaves... dlga_village_elder_thonkrik8 village_elder_thonkrik9|Thonkrik, our ship was attacked by Sven Bull Neck. Have you heard of this name before? dlga_village_elder_thonkrik9 village_elder_thonkrik10|{s1}^^Sven Bull Neck? Oh, my good God! It is a miracle then that you are alive. Sven is a murderer, and his men are demons. He takes no prisoners, kills the whole crew, and burns the ship with the corpses inside. ^He does not look for riches. Sven is more ambitious. Each year we pay a lot of money to him to leave us in peace. dlga_village_elder_thonkrik10 village_elder_thonkrik11.1|He killed my mother, so now I'll kill him! Tell me, where I can find Sven? dlga_village_elder_thonkrik10 village_elder_thonkrik11.2|My mother may have been doomed regardless, but he'll pay for attacking ME! Where is Sven? dlga_village_elder_thonkrik11 village_elder_thonkrik12|{s3}^^To seek Sven? Are you crazy? You are not listening to me! Look around? See those men training here? They are hardened warriors, sent by our jarl! They are here to defend us from Sven's attacks. And we are lucky! Other villages don't enjoy as much importance to the jarl. ^No, no, I know nothing about Sven! dlga_village_elder_thonkrik12 village_elder_thonkrik13|And so what? They are not looking for Sven. Where is Sven? I want an answer now! dlga_village_elder_thonkrik12 village_elder_thonkrik15|Thonkrik, I need your help. Don't you know I can help you kill Sven? dlga_village_elder_thonkrik13 village_elder_thonkrik14|I don't have an answer for you. I am but a simple villager who yet, I may point out, retains his head. If you are so intent on your own destruction, you should ask the jarl of Kennemer. God has given you a second chance, saving your life, but now you intend to waste it. Good luck, but I cannot help more. dlga_village_elder_thonkrik14 village_elder_pretalk|Thanks for everything. dlga_village_elder_thonkrik15 village_elder_thonkrik16|{s1}^^{playername}, look at yourself! You are weak, puny! Almost dead just weeks ago saved by lowly fishermen. You've lost all your possessions. You don't have weapons, resources or men. I don't know where Sven keeps his hideout, but if you go there someday, you will meet your death. dlga_village_elder_thonkrik16 village_elder_thonkrik17|I don't fear death, Thonkrik. I know what I want to do, and it is to kill Sven. Farewell! dlga_village_elder_thonkrik16 village_elder_thonkrik18|I see you don't know anything. Thanks for everything. Farewell. dlga_village_elder_thonkrik17 village_elder_pretalk|I see the determination in your eyes. Here, take these few coins and my advice along with them find a job and forget about Sven. Otherwise, feel free to ask the jarl of Kennemer, he might be able to help you. dlga_village_elder_thonkrik18 village_elder_pretalk|You are right. I don't know anything, but you can ask the jarl of Kennemer. Please take some food. You have a long journey ahead of you. dlga_doccinga_thonkrikca doccinga_thonkrikca2|Calm down, Thonkrik! I'm here to help. dlga_doccinga_thonkrikca2 doccinga_thonkrikca3|The young people of the village have gathered on the beach with the king's troops to try to prevent the landing of Sven Bull Neck, but they are few. Thanks for coming to our aid! dlga_doccinga_thonkrikca3 doccinga_thonkrikca4|Finally, Sven is near. He will pay greatly for what he did to me. dlga_doccinga_thonkrikca3 doccinga_thonkrikca5|Where are the men of {s4}? dlga_doccinga_thonkrikca4 doccinga_thonkrikca3|{s2}^^Those boats are Sven's, that's for sure. He always leads them. But this many men... I've never heard of Sven Bull Neck attacking a village with so many. It looks like an invasion! dlga_doccinga_thonkrikca5 doccinga_thonkrikca51|{s4} will not come, I know. Some of the people here sent messengers, too, like you and the king, but he did not respond.^^Normally, I would not talk about this openly, for they are Danish problems, but {s4} has left my people to their fate. In fact, I fear that all this is because of him. dlga_doccinga_thonkrikca51 doccinga_thonkrikca6|{s2}^^I know people who work in the jarl's house, and it is rumored that he aspires to the throne of Friese... I should not say this, but Sven Bull Neck has been there in the past.^I fear that these boats are attacking Doccinga to bring Sven's warriors to help the jarl capture the throne, but these are just my assumptions. dlga_doccinga_thonkrikca6 doccinga_thonkrikca71|Damn traitor. He's been playing with me. dlga_doccinga_thonkrikca6 doccinga_thonkrikca72|I'll take care of that issue later. Right now, I have to stop an invasion. dlga_doccinga_thonkrikca71 doccinga_thonkrikca72|Be careful with him, he is a dangerous man. dlga_doccinga_thonkrikca72 doccinga_thonkrikca72_f|Ic bancie the! Thank you for coming to help, {playername}. I will join my people now. A huskarl from the king leads the defense. dlga_doccinga_thonkrikca72_f close_window|Follow his orders. Please fight with us! Good luck. dlga_doccinga_interrogation_1 doccinga_interrogation_12|What you want to do with the prisoner? dlga_doccinga_interrogation_12 doccinga_interrogation_mu|Kill him! He is a murderer and does not deserve to live. dlga_doccinga_interrogation_12 doccinga_interrogation_mu.1|Free him. I don't want his blood to weigh on our hands. dlga_doccinga_interrogation_mu doccinga_interrogation_11|It will be done as you have said. As for you, what will you do now? dlga_doccinga_interrogation_11 doccinga_interrogation_2|In Friese, I'm not wanted. I've earned powerful enemies against whom I cannot fight now, Thonkrik. My priority is my mother. I must save her. I will try finding passage to Danmark on some ship and looking for Sven Bull Neck. Maybe we will never meet again... dlga_doccinga_interrogation_2 doccinga_interrogation_3|I know you'll be back someday... dlga_doccinga_interrogation_3 doccinga_interrogation_31|Yes, with an army. The jarls and the king of Friese will pay for what they have done to me. dlga_doccinga_interrogation_3 doccinga_interrogation_32|No, I hate this land. You will not see me again. dlga_doccinga_interrogation_3 doccinga_interrogation_33|It is possible. If I return, I will stop in Doccinga to say hello, friend. dlga_doccinga_interrogation_31 doccinga_interrogation_4|I understand it. You're a {reg59?woman man} haunted by revenge Sven, Sigurd, and now the jarl of Kennemer. I hope you find peace someday. dlga_doccinga_interrogation_32 doccinga_interrogation_4|Then, may fate accept that someday you will make your way back. dlga_doccinga_interrogation_33 doccinga_interrogation_4|So I hope! The people of Doccinga love and admire you. Here you will always find a bed to sleep on and fire to warm up by. dlga_doccinga_interrogation_4 doccinga_interrogation_5|Now, I need to find a boat that is traveling to Ribe... dlga_doccinga_interrogation_5 doccinga_interrogation_51|I can help you with that. One of the Sven's boats was left behind relatively undamaged and has been repaired in secret. It is our gift to you for saving us. The ship awaits you at a beach near Doccinga... and also someone else is waiting for you there. I have a favor to ask, {playername}. dlga_doccinga_interrogation_51 doccinga_interrogation_52|You remember I told you that someone was in the house of the jarl of Kennemer? Someone passing me information? Well that person is my daughter. The jarl snatched her to serve in his house as a maid for his wife. She managed to escape from Kennemer, and now I want you to take her along. If the jarl finds her, he'd take her back to his house, or maybe he would kill her. I need you to do this for me, {playername}, and the boat is yours. dlga_doccinga_interrogation_52 doccinga_interrogation_6|I'll take her with me and will protect her. dlga_doccinga_interrogation_52 doccinga_interrogation_54|No. Where I'm going is no place for a girl. I cannot protect her. She should stay here. dlga_doccinga_interrogation_54 doccinga_interrogation_6|Do not make me beg, my friend. Do you think you have several ships to choose from? There is no other mode of transportation for you. With Sven's attacks, merchants take weeks to come back here. You don't know what they did to my daughter in Kennemer, {playername}... I do not want her warming again the bed of any of the jarl's men. Sorry, but there is no choice the ship and my daughter go together. dlga_doccinga_interrogation_6 doccinga_interrogation_61|Well, I'll take her and the ship. Farewell, Thonkrik. dlga_doccinga_interrogation_61 doccinga_interrogation_61_f|Wes gesund, my friend. dlga_doccinga_interrogation_61_f close_window|Wes gesund. dlga_start village_elder_talk|Good day, {reg59?madam sir}, and welcome to {s9}. I am the leader of this village. dlga_start village_elder_talk.1|Welcome to {s9}, my {reg59?lady lord}. We were rejoiced by the news that you are the new {reg59?lady lord} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.2|{reg59?My lady My lord}, you honour our humble village with your presence.{s33} dlga_start village_elder_talk.3|Good day, {reg59?madam sir}, and welcome to {s9}. I am the local leader of this village. dlga_start village_elder_talk.4|Good day. I am happy to see you back. dlga_start village_elder_talk.5|Good day, {reg59?madam sir}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk_p village_elder_talk_p_f|Sure, Thonkrik. Take me to him. It is time for some words. dlga_village_elder_talk_p_f close_window|Follow me. dlga_village_elder_talk village_elder_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_village_elder_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_village_elder_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_village_elder_talk village_elder_ask_music|Have you seen any {s22}-playing guards around here? dlga_village_elder_ask_music village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_village_elder_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. I have heard some sweet sounds of a {s22} lately, but don't know if... hmm... You are welcome to look around. dlga_village_elder_talk village_elder_caliacas1|Caliacas? The abbot of Finian sent me. dlga_village_elder_talk village_elder_caliacasdesp1|Caliacas? Is everything well? We received your message. dlga_village_elder_talk village_elder_caliacassuccess1|Your village is safe. You will not have more problems with Morrigan. dlga_village_elder_caliacas1 village_elder_caliacas2|Ah, the abbot is a good man to respond to our call so promptly! I asked him for three heroes, and in fact, three heroes have come! You are the last to arrive, so you are the most anticipated, since the evil that has befallen our land is terrible indeed. Many have died, others have fled, and the few that remain can hardly keep their sanity. dlga_village_elder_caliacas2 village_elder_caliacas3|Stop! Three heroes? What do you mean? dlga_village_elder_caliacas2 village_elder_caliacas3.1|Three heroes? You do not need so many. You have me. Dismiss them. dlga_village_elder_caliacas3 village_elder_caliacas4|The evil that afflicts us is magical, so we must fight it with magic. Three is the number of the old gods, so the old man said three should be the number of heroes. Any other number will fail and die. At first, we did not believe him, you understand. We are Christians, and our priest said the old man was a pagan and should be burned, and that's what we did. But we were idiots. The old gods are still here, and they want revenge. Now the old man is dead and cannot aid us more, and our priest has disappeared. dlga_village_elder_caliacas4 village_elder_caliacas5_1|You burned the poor old man? You deserve what you're going through! dlga_village_elder_caliacas4 village_elder_caliacas5_2|No doubt, that old man had something to do with this. Better to solve this without him. dlga_village_elder_caliacas4 village_elder_caliacas5_3|What else did this old man say? dlga_village_elder_caliacas5_1 village_elder_caliacas6|Do our women and children also deserve this? And that old man was not poor. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. dlga_village_elder_caliacas5_2 village_elder_caliacas6|We should not have burned him. That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Therefore, when our priest ordered us to burn the old man, we locked him up in his hut and burned it to the ground, listening all the while to his screams and curses. The only advice he left us was that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas5_3 village_elder_caliacas6|That old man was powerful. He prayed to demons, performed rituals, and sacrificed animals. He lived in a hut from which he sold potions and ointments. Many believe that it was because of him that all this evil is happening to us. That he invoked something... Before our priest ordered us to burn him, he told us that we should bring three heroes, or the evil that lurks around us will end up destroying us. dlga_village_elder_caliacas6 village_elder_caliacas6_1|You were right to call three heroes then. dlga_village_elder_caliacas6 village_elder_caliacas7|What evil is attacking you? dlga_village_elder_caliacas6_1 village_elder_caliacas7|Yes, I think it was the right thing to do. I'm also glad that the abbot respected my reasons, for anyone might have thought us to be heretics. dlga_village_elder_caliacas7 village_elder_caliacas8|A month or so ago, a shepherd disappeared. A few days later, we found his dismembered body near an old tree. That scared us, because an animal would never do that to a man. After that, nobody left the village without a companion, but that did not help. A few days later, a group of people was attacked. Women and children disappeared, and we later found them dismembered. dlga_village_elder_caliacas8 village_elder_caliacas9|--His hands tremble as he speaks.--^^Then we hired a group of Norsemen for a lot of money, but evil did the same to them as to our people, and their dismembered bodies were soon food for the crows.^^Then the old man told us to invite three heroes. Then we burned him. dlga_village_elder_caliacas9 village_elder_caliacas10_1|Did you ask your lord for help? dlga_village_elder_caliacas9 village_elder_caliacas10_2|You talk about evil. Why suspect the supernatural? dlga_village_elder_caliacas10_1 village_elder_caliacas10_2|--He sighs heavily.--^^Yes, that was the first thing we did. He sent a group of twenty warriors. They were found dead and dismembered a few days later. Now our lord says he cannot send more men. He needs them for his wars. Since he had left us to our own devices, we asked the abbot. dlga_village_elder_caliacas10_2 village_elder_caliacas11|The old gods are back, thirsty for blood after so many centuries.^^They have not only killed people and warriors, but we have seen them watching the village from afar. They announce they are coming for us. One of these days, the fog will fall, and then we all will die. dlga_village_elder_caliacas12 village_elder_caliacas13|When there is fog, we can hear their singing and the howl of their wolves. We can even see their figures between dark wisps of fog. The creatures are huge. Well, all except her. dlga_village_elder_caliacas13 village_elder_caliacas14_1|Her? A woman? dlga_village_elder_caliacas13 village_elder_caliacas14_2|(Say nothing) dlga_village_elder_caliacas14_1 village_elder_caliacas14_2|No, not a woman, she is something else... The ancient gods have sent her to kill us all. dlga_village_elder_caliacas14_2 village_elder_caliacas14_2|--He lowers his voice to a whisper.--^^She is Morrigan, the Phantom Queen, the pagan goddess of battle and... carnal encounters. She was worshipped before Saint Patrick brought us the word of Christ. dlga_village_elder_caliacas14_2 village_elder_caliacas15_1|A shield-maiden? dlga_village_elder_caliacas14_2 village_elder_caliacas15_2|(Say nothing) dlga_village_elder_caliacas15_1 village_elder_caliacas15_2|What! Please speak lower. Morrigan might hear us. No, she is powerful through magic rather than through physical strength. dlga_village_elder_caliacas15_2 village_elder_caliacas15_3|My grandfather told me stories about her. The Raven Goddess selects who is going to be slain and takes the blood from their hearts, along with their valor. When they arrive on the battlefield, they are already doomed.^^She appears as a beautiful dark haired woman or sometimes as a crow. A beautiful maiden dressed with a hooded cloak, my grandfather said. She is usually to be found by a river, washing the clothes of men about to die. Centuries ago, she was one of the Tuatha De Danann, the demons that ruled the island before the Gaels arrived. Now she lives in Sidhe, the Underworld, whose entry is the ancient mounds. dlga_village_elder_caliacas15_3 village_elder_caliacas15_4|She has left Sidhe and has brought her beasts with her. She will destroy us unless some hero defeats her and sends her back to her world. dlga_village_elder_caliacas15_4 village_elder_caliacas16_1.1|I am that hero. Where might I find her? dlga_village_elder_caliacas15_4 village_elder_caliacas16_2|I do not believe in this Morrigan, but I'll put an end to the murderers of your people. dlga_village_elder_caliacas16_1 village_elder_caliacas16_2|She can't be defeated by one hero, so three were summoned. You should find them first. dlga_village_elder_caliacas16_2 village_elder_caliacas17|The fog always comes from the coast, and with it come Morrigan and her beasts. You have to go there if you want to find her. The other two heroes await you near the burned hut of the old man, a few hours away from this village. They are looking for more clues as they await you. Be warned! When you leave this village and move towards the coast, be alert and flee from the fog, as Morrigan and her animals could catch you before the three of you are joined. dlga_village_elder_caliacas17 close_window|I pray Morrigan attacks me, so I get my reward sooner. dlga_village_elder_caliacas17 close_window.1|I will be alert, thank you. Farewell, then. dlga_village_elder_caliacasdesp1 village_elder_caliacasdesp2|I'm glad to see you alive. Where are the other champions? I hope they are well. After you had left, we saw go behind you the beasts of Morrigan, and we feared the worst! dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_1|Yes, everybody is fine. You called me back for this? dlga_village_elder_caliacasdesp2 village_elder_caliacasdesp3_2|Morrigan attacked me, but I am fine, and the other champions, too. dlga_village_elder_caliacasdesp3_1 village_elder_caliacasdesp4|Err, yes, sorry. I sent the messenger to warn you of the danger. Since you are all well, I guess he succeeded in his mission. My intention was not to cause you to come here, but I understand how you might have interpreted it that way. dlga_village_elder_caliacasdesp3_2 village_elder_caliacasdesp4|That's what I thought. Morrigan wanted to take you by surprise. We saw his wolves and bears following in your steps, and a brave lad volunteered to go to the hut of the old pagan to warn you. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_1|Well, the other champions will send me notice of where Morrigan's camp is. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_2|I lost some men in the battle with Morrigan. I need warriors. dlga_village_elder_caliacasdesp4 village_elder_caliacasdesp5_3|I'll wait here for the messenger with news about Morrigan's lair. Send mead and women to my quarters. dlga_village_elder_caliacasdesp5_1 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp6|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. I do not like sending them to their deaths, but I could allow some to join you. Just promise me you'll take care of them, because they are heedless and impulsive. dlga_village_elder_caliacasdesp5_2 village_elder_caliacasdesp10|My {reg59?lady lord}, many of our young people want to fight to avenge what happened. However, I would be sending them to their deaths, as they are heedless and impulsive. Sorry. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11|It will be done, my {reg59?lady lord}. The large house is for you and your men, may its previous occupants rest in peace. I will send our best food and mead. Our young girls will serve you and keep you company. It's the least we can do for our saviors. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp5_3 village_elder_caliacasdesp11.1|The large house is for you and your men, may its previous occupants rest in peace. I will send our food and mead, but excuse me, my {reg59?lady lord} -- we prefer to keep our young girls far from your men, as is proper. You are free to roam the village or go hunting nearby, but beware of the fog. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp7|Sure. I will take good care of them. dlga_village_elder_caliacasdesp6 village_elder_caliacasdesp5_1|Then it would be better to leave those boys with their mothers. dlga_village_elder_caliacasdesp7 village_elder_caliacasdesp8|I can think of {reg5} youths whom I suspect would join you. Does that suit you? dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10|Any you can spare are welcome. dlga_village_elder_caliacasdesp8 village_elder_caliacasdesp10.1|No, they please me not. dlga_village_elder_caliacasdesp10 village_elder_caliacasdesp11|In that case, {playername}, you're free to roam the village. Relax here or go hunting nearby, but beware of the fog. We have prepared the big house for you and your men, may its previous occupants rest in peace. dlga_village_elder_caliacasdesp11 village_elder_pretalk|Thank you for your hospitality, Caliacas. We will wait here until we receive information on where Morrigan's lair is. Then we will finish her off and bring peace back to your people. dlga_village_elder_caliacassuccess1 village_elder_caliacassuccess2|--His face shows a disproportionate joy. He seems barely able to keep himself from hugging you.--^^You... you are a hero, my friend! You saved this village, and we will be eternally grateful.^Everyone in this village knows what you have done. You will always be welcome here as a hero. I also give you one of my children, the youngest, to join your army and serve under your name. His name is Bran, and he is very dear to me. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess3|Thanks, Caliacas. I will take good care of him. dlga_village_elder_caliacassuccess2 village_elder_caliacassuccess4|That's not necessary. I can't guarantee his safety. dlga_village_elder_caliacassuccess3 village_elder_pretalk|You have saved many lives here. Thanks, {playername}! Return to the abbot of Finian. I'm sure he is ready to reward you and hear the good news. Good luck, my friend. dlga_village_elder_caliacassuccess4 village_elder_caliacassuccess3|Sorry, but the decision is taken. I am not a rich man, but my children are strong and healthy, and I find no better way to reward you for what you've done. dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he might be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg59?madam sir}, but I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with silver. dlga_village_elder_talk village_elder_levy_begin|I need to raise the levy. dlga_village_elder_levy_begin village_elder_levy_1|Very well. We can raise {reg33} people. Do you want to proceed? Please, keep in mind that taking men away from the fields will negatively impact our village. dlga_village_elder_levy_1 village_elder_pretalk|Hmm, no, I don't want to do that. dlga_village_elder_levy_1 village_elder_levy_2|Yes, please call up all the eligible men. And get your gear, too. dlga_village_elder_levy_2 close_window|As you wish, {playername}. dlga_start village_elder_march|Yes, my {reg59?lady lord}? dlga_village_elder_march village_elder_give_order|I have a new task for you. dlga_village_elder_give_order village_elder_give_order1|What would you like us to do? dlga_village_elder_give_order1 village_elder_follow|Follow me. dlga_village_elder_follow close_window|Of course. dlga_village_elder_give_order1 village_elder_disband|I don't require your services any longer... dlga_village_elder_disband close_window|Thank you. We'll be happy to go back home. dlga_reeve_talk castle_tax|I would like to set a new tax rate for this fort. dlga_reeve_talk close_window|[Leave] dlga_castle_tax castle_tax2|Certainly. What taxes do you want us to pay you? dlga_castle_tax2 castle_tax3|I would like to set a low tax rate. dlga_castle_tax2 castle_tax3.1|I would like to set a high tax rate. dlga_castle_tax2 castle_tax3.2|I would like to set a normal tax rate. dlga_castle_tax2 reeve_pretalk|Actually, I changed my mind. dlga_castle_tax3 reeve_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_talk village_tax|I would like to set a new tax rate for this village. dlga_village_tax village_tax2|Certainly. What taxes do you want us to pay you? dlga_village_tax2 village_tax3|I would like to set a low tax rate. dlga_village_tax2 village_tax3.1|I would like to set a high tax rate. dlga_village_tax2 village_tax3.2|I would like to set a normal tax rate. dlga_village_tax2 village_elder_pretalk|Actually, I changed my mind. dlga_village_tax3 village_elder_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_give_order1 close_window|Never mind. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg59?madam sir}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come and have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_talk village_elder_get_cattle_gift|I have {reg25} head of cattle that I would like to gift to your village. dlga_village_elder_get_cattle_gift village_elder_pretalk|Yes, definitely. Our people will be extremely grateful for such a generous gift. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg59?madam sir}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg59?madam sir}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_tort_explained torture_1|My {reg59?lady lord}, I can beat and torture your enemies for your pleasure or if you want to make an enemy lord do something. For example, you can force an enemy lord to grant permission to court his daughter or sister, if such permission is hard to gain for you by any other means. Or you can force the lord to grant you parts of his rents from his fief for some time in exchange for freedom. If the lord is pagan and married, you can try to force him to divorce his wife. Then, of course, you will be free to pursue her as a free woman. dlga_torture_1 torture_pretalk|Thank you. That was informative. dlga_start torture_menu|My {reg59?lady lord}, what can I do for you? dlga_torture_menu tort_explained|Torturer? What is it you can do? dlga_torture_menu torture_menu1|I'd like you to have a little chat with one of the prisoners. dlga_torture_menu close_window|Nothing, I'm just checking the prison out. dlga_torture_menu1 torture_menu2|Whom do you want me to talk to? dlga_torture_menu2 close_window|Never mind. dlga_torture_menu3 torture_menu4|Alright, what do you want me to do with {s10}? dlga_torture_menu4 torture_menu5|Dump that bucket of water on him. Maybe then he'll come back to life. dlga_torture_menu4 torture_menu5.1|I'd like you to hit his face, but be careful. He hasn't been ransomed yet. dlga_torture_menu4 torture_menu5.2|Just beat him up... a little bit, but be gentle. dlga_torture_menu4 torture_menu5a|Warm up that iron rod. Let's see how well he can handle the heat. dlga_torture_menu4 torture_pretalk|Never mind. dlga_torture_menu5 torture_menu6|Very well, I will do that. dlga_torture_menu5a torture_menu6a|Very well, I will do that. dlga_torture_menu5 torture_menu6b|Very well, I will do that. dlga_torture_menu6 torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah dlga_torture_menu6a torture_menu3|Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!!! dlga_torture_menu6b torture_menu6c|Whoooosh!!!!!!!! dlga_torture_menu6c torture_pretalk|Looks like he's alive, but he needs to recover a little bit for further conversations. dlga_torture_menu6c torture_menu|Looks like that one fell short. Shall we try something else? dlga_torture_pretalk torture_menu|Anything else? dlga_torture_menu3 torture_menu4.1|I think the prisoner has passed out. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {reg59?my lady sir}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg59?madam sir}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {reg59?my lady sir}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before, {reg59?madam sir}. Your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {reg59?my lady sir}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {reg59?my lady sir}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {reg59?my lady sir}, but in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 peningas. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 peningas. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 peningas. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 peningas. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 peningas. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {reg59?my lady sir}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {reg59?my lady sir}. May the heavens protect you. dlga_village_elder_talk village_elder_recruit_start|I'm looking for men who are willing to follow me. I am recruiting... dlga_village_elder_talk village_elder_angry|I can protect this village from harm -- for a fee. dlga_village_elder_angry village_elder_extortion|Ach, not another one! For the sake of our families, I will pay your fee. dlga_village_elder_extortion close_window|You have done well. Your families will thank you. dlga_village_elder_angry close_window|Hah, you joker, you... You don't fool me one bit! dlga_village_elder_talk village_elder_ask_dog|Are there any stray dogs here? dlga_village_elder_ask_dog village_elder_pretalk|Yes, recently I saw a stray dog. He was begging for food, but nobody here needs a new dog. I think he is currently sitting somewhere around here. dlga_village_elder_ask_dog village_elder_pretalk.1|No, I haven't seen any stray dog here recently. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village, {reg59?madam sir}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.5|Six. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.6|Seven. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.7|Eight. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg59?madam sir}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit2_b village_elder_talk|Forget it! Why would I help an enemy of the kingdom? dlga_village_elder_recruit2_b village_elder_talk.1|Forget it! In this community, you are not welcome. dlga_village_elder_recruit2_b village_elder_recruit6|Unfortunately, I know of no one that may be interested. dlga_village_elder_recruit2_b village_elder_recruit6.1|Sure. You are welcome! dlga_village_elder_recruit2_b village_elder_recruit2_1|You do not look like anyone special. A wanderer like many others, with promises and words, but nothing more. Why should I help you find recruits? dlga_village_elder_recruit2_b village_elder_recruit2_1.1|I know you're someone feared. I'm not sure many men would want to join you. dlga_village_elder_recruit2_b village_elder_recruit2|What I can say... dlga_village_elder_recruit2_1 village_elder_recruit4_2|I'll take some men that might be nothing but trouble and you would even get paid for that. dlga_village_elder_recruit2_1 village_elder_recruit4_2threat|You know my reputation. Avoid damage to your people. Give me permission. dlga_village_elder_recruit2_1 village_elder_recruit4_3|Take these 300 peningas for any inconvenience I may have caused. dlga_village_elder_recruit2_1 close_window|I see I did not come at a good time. We'll talk again another day. Farewell. dlga_village_elder_recruit4_11 village_elder_recruit2|Let's get down to business. Now, listen carefully. dlga_village_elder_recruit4_11 close_window|I think this conversation is over. Farewell. dlga_village_elder_recruit4_3 village_elder_recruit2|Your silver is music to my ears. Now, let us talk. dlga_village_elder_recruit4_3 close_window|I am an honest person. Do you think I'll take your bribe? This conversation is over. Farewell. dlga_village_elder_recruit4_2threat village_elder_recruit2|Yes, I have heard of your iniquity and what you do against people. Let's see... dlga_village_elder_recruit2 village_elder_recruit3|My influence here is vast. Many listen to what I say and do what I suggest. I will not allow you to take men who work the land, but there are others... landless losers that contribute nothing more than misery to the community. I could ask them to join you, but you don't look like much of a leader to follow. You will likely take them to their deaths, and they will never return. Surely, even people like them don't deserve such a fate. dlga_village_elder_recruit3 village_elder_recruit5_1|Of course, your time and help will be rewarded. dlga_village_elder_recruit3 village_elder_recruit6|I see what you trying to say, old man. Here, take these 500 peningas. dlga_village_elder_recruit3 close_window|I think I did not come at a good time. Let us talk some other day. Farewell. dlga_village_elder_recruit5_1 village_elder_recruit6|Of course, let's talk about that now. dlga_village_elder_recruit5_1 village_elder_talk|It doesn't make sense to discuss things that are so vague. I think that I've been wasting my time with you. Farewell. dlga_village_elder_recruit6 village_elder_talk|Well, you have my permission to take those troublemakers off my hands. I think they are eager for adventure anyway. You may go to the center of the village and take anyone loitering there. For every recruit you take from this village, I'll take a commission. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg59?madam sir}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} sacks of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg59?lady lord}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg59?madam sir}. We are praying for your success every day. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that, {reg59?madam sir}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well, {reg59?her his} Highness is already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No, {reg59?madam sir}. We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{reg59?My good lady My good lord}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our wheat that we had reserved for the planting season. If we cannot find some seed soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. I hope that we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_capture_mission|{reg59?My good lady My good lord}, we have a bit of a problem on our hands. Although the harvest was good, and we are not doing that badly either, too many of our men can't marry, because there are not enough women in our village, only God knows why. That brings about unnecessary tension among our men, and with it all kind of rowdy behavior and incessant fistfights. You look like a {reg59?lady man} of the sword. Would you be able to capture and bring us some young women so our poor men can stop fighting and start farming? dlga_village_elder_tell_capture_mission village_elder_capture_mission_reject|I am not a kidnapper. Ask someone else to help you. dlga_village_elder_capture_mission_reject close_window|Yes, {reg59?my lady my lord}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b|I'm not sure how common this is... Why not ask your lord to help you? dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.1|That sounds fascinating. Perhaps I will take you up on that offer when I'm ready... dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.2|You seem to know a lot about women, my good man. This all seems so logical now. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.3|I have to admit I'm really excited about undertaking this mission. dlga_village_elder_tell_capture_mission_3b village_elder_capture_mission_4b.4|Perhaps we should, I can smell a good reward coming my way. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a|Would you consider taking some of my women warriors instead? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.1|Is there a reward? dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.2|I have to admit that you make a lot of sense. dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_4a.3|Your men lack willpower, but they're lowly peasants after all... dlga_village_elder_tell_capture_mission_3a village_elder_capture_mission_reject|Sorry, but you have failed to convince me. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c|Well, we will highly appreciate your {reg59?Ladyship's Lordship's} helping us. What kind of reward do you have in mind? dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.1|I am glad that you can be made to see reason. Your {reg59?Ladyship's Lordship's} help will be most appreciated, of course. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.2|Yes, my {reg59?lady lord}, these men are weak. They're chock full of temptations. Wouldn't it make sense for you to help them be at peace with themselves? Your help, of course, will be appreciated. dlga_village_elder_capture_mission_4a village_elder_tell_capture_mission_4c.3|I apologize, my {reg59?lady lord}, but my men hardly need spear-wielding warrior wives. They need women who can work the fields and take care of the animals, not pull a knife out when an argument arises. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c|Well, your {reg59?Ladyship Lordship} could possibly understand how asking our lord to help us in a delicate matter such this could be dangerous for one's well-being. You, on the other hand, are an outsider, and your aid will be rewarded. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.1|Your {reg59?Ladyship Lordship} will always be welcome in our village, especially if he helps us with this delicate problem. I assure you, our gratitude is not limited just to this invitation. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.2|My {reg59?lady lord}, I'm old and have seen and heard a lot of things. I can definitely see the way the world works. Women play a very important role in men's lives, inspiring and guiding them. If you can help us with our little problem, we will find a way to show our gratitude. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.3|Yes, my {reg59?lady lord}, you really should be excited. Judging from the sparkles in your eyes, you are really up to this little challenge, aren't you? We are, too, your Highness, as it will relieve our men of their anxiety. Your help, of course, will be duly appreciated. dlga_village_elder_capture_mission_4b village_elder_tell_capture_mission_4c.4|My {reg59?lady's lord's} intuition is second to none. What kind of reward can you smell? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4d|Cash, my good man. {reg25} of it, give or take. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1|Perhaps you're right. What's in it for me? dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.1|I'm sure my efforts will be appreciated, but I'd like something more tangible, like cash. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_4c1.2|Yes, I will help you, but I would require something more tangible than appreciation. dlga_village_elder_tell_capture_mission_4c village_elder_capture_mission_reject|Sorry, but you failed to convince me. dlga_village_elder_capture_mission_4c1 village_elder_tell_capture_mission_4c2|Oh, I see. {reg59?Her ladyship His lordship} desires coins. How many would {reg59?she he} like? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d|I think {reg25} peningas would suffice. dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.1|I think we can settle on {reg25} peningas. dlga_village_elder_tell_capture_mission_4c2 village_elder_tell_capture_mission_5a|I think you misunderstood me. I don't need your money. How many women do you need? dlga_village_elder_tell_capture_mission_4c2 village_elder_capture_mission_4d.2|{reg25} peningas - I think your village can handle this amount. dlga_village_elder_capture_mission_4d1 village_elder_tell_capture_mission_5a|Hmmm, alright, {reg25} peningas will do. How many women do you need? dlga_village_elder_capture_mission_4d1 village_elder_capture_mission_reject|Hmmm, {reg25} peningas is far too little. I have better things to do. Good day. dlga_village_elder_tell_capture_mission_5a village_elder_tell_capture_mission_6|I think {reg5} women will be enough for now. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_accept|Then I will go and find you the women you need. dlga_village_elder_tell_capture_mission_6 village_elder_capture_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_capture_mission_accept close_window|Thank you, {reg59?my lady my lord}. May your paths guide you to the best women. dlga_village_elder_active_mission_2 village_elder_capture_thank|Indeed. I have brought you {reg5} women, as you requested. dlga_village_elder_capture_thank village_elder_capture_thank_2|My good {reg59?lady lord}, you are a true savior for our village. We cannot thank you enough, but you'll always be in our prayers. The men of {s13} will not forget what you have done for us. We will all name our first {reg59?daughter son} after you! dlga_village_elder_capture_thank_2 village_elder_talk|My good {reg59?lady lord}, please, is there anything I can do for you? dlga_village_elder_tell_mission village_elder_tell_capture_slave_mission|One of our slaves has overwhelmed his owner and fled. You look like a {reg59?woman man} of war strong enough to capture him. Would you be able to find him and bring him back? He cannot have gone far. He must be hiding somewhere next to the village. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_accept|I will find him and bring him back. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject|I'm no slave hunter. dlga_village_elder_tell_capture_slave_mission village_elder_capture_slave_mission_reject.1|I am afraid I don't have time for this now. dlga_village_elder_capture_slave_mission_accept close_window|You will? Oh, splendid! Thank you, {reg59?madam sir}. He must be hiding somewhere near our village. dlga_village_elder_capture_slave_mission_reject close_window|Yes, of course {reg59?madam sir}. Well, we will find someone else for the job. dlga_start capture_slave_pretalk_1|Greetings, traveller. dlga_capture_slave_pretalk_1 capture_slave_pretalk_2|Greetings. What are you doing here in the middle of nowhere? dlga_capture_slave_pretalk_2 capture_slave_talk|I ran away from a nearby village, and I'm hiding here trying to decide what to do next. dlga_capture_slave_pretalk_x capture_slave_talk|Anything else you want to know? dlga_capture_slave_talk capture_slave_ask_why|Why did you run away? dlga_capture_slave_ask_why capture_slave_pretalk_x|My master has beaten me on more than one occasion. I could not stand it any longer. dlga_capture_slave_talk capture_slave_talk_2|I'm here to bring you back to your master. dlga_capture_slave_talk_2 capture_slave_talk_3|I'm begging you, {reg59?madam sir}. Anything but that. Death awaits me there. dlga_capture_slave_talk_3 close_window|I care very little about your destiny. Follow me! dlga_capture_slave_talk_3 capture_slave_kill|If death is awaiting you anyway, I will kill you right here. dlga_capture_slave_kill close_window|In that case, I will defend myself. dlga_capture_slave_talk_3 capture_slave_talk_4|Join my war band, and you won't have to go back to your master. dlga_capture_slave_talk_3 capture_slave_talk_4.1|Then leave now. I will pretend I haven't seen you. dlga_capture_slave_talk_4 close_window|Thank you so much, {reg59?madam sir}! dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg59?madam sir}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {reg59?madam sir}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few head of cattle, we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} head of cattle will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg59?madam sir}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes, {reg59?madam sir}, of course. I am sorry to have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg59?madam sir}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg59?My lady My lord}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg59?madam sir}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk quest_pieles1|Hogni, the port master of Ribe sends these furs to you. dlga_quest_pieles1 goods_merchant_pretalk|Finally! I spent weeks waiting for this delivery. Thanks, but do not expect a tip. It has come very late. dlga_goods_merchant_talk goods_reginhard_donations|A man sent me to see you. His name is Reginhard. dlga_goods_reginhard_donations goods_reginhard_donations2|I know who Reginhard is, and it is not a name that it pleases me to hear. I have no time for people coming from him. dlga_goods_reginhard_donations2 goods_reginhard_donations3|Wait! I just want to make a donation to the widows and orphans in this town. dlga_goods_reginhard_donations3 goods_reginhard_donations4|{s2}^^Err, I do not expect this from Reginhard. How much is your donation? We accept 100, 300 and 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5|These children deserve a better future. Donate 600 peningas. dlga_goods_reginhard_donations4 goods_reginhard_donations5.1|I think 300 peningas will allow many families to get through the next winter. dlga_goods_reginhard_donations4 goods_reginhard_donations5.2|I will donate 100 peningas. dlga_goods_reginhard_donations4 goods_merchant_pretalk|I do not have enough money to make a good donation. I will come back later. dlga_goods_reginhard_donations5 goods_merchant_pretalk|{s2}^^Many people will be grateful to you and Reginhard. God bless you. dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want, I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day, friend. If you've come to watch the tournaments, you've come in vain. There won't be a tournament here any time soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} peningas. You'll get {reg12} peningas for striking down at least {reg2} opponents, {reg13} peningas if you can defeat {reg3} opponents, and {reg14} peningas if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {reg59?fighter man} standing, you'll earn the great prize of the fights, {reg15} peningas. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually, there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met, {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting, but don't worry. Everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad, but that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} peningas. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course, you deserve a prize with that performance {reg10} peningas. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} peningas for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course, you won the grand prize of the fights {reg10} peningas. dlga_start arena_master_pre_talk|Hello, {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Farewell. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk close_window|Good. That's what I am going to do. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks, but I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {reg59?girl man}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello, {reg59?girl boy}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have prisoners to sell. dlga_galeas_talk close_window|Not this time. Farewell. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|When you take more prisoners, bring them to me. I pay well. dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} peningas. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {reg59?her him}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_start bandit_meet.1|Time to hand over that big purse of yours, isn't it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_meet bandit_attack.1|Why wouldn't you hand over yours, scum? dlga_bandit_meet bandit_meet1|Do you know whom you are talking to? I will not kill you if you join me. dlga_bandit_meet1 close_window|I care very little who you are. It's time for you to die. dlga_bandit_meet1 bandit_meet1g|Yes, I've heard of you. They say your men get the best loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_bandit_meet1 bandit_meet1e|We would consider your offer if you added {reg0} peningas to it. dlga_bandit_meet1e close_window|Peningas come to me more easily than quality fighters do. Welcome to my army. dlga_bandit_meet1e bandit_meet12|I don't have enough money... dlga_bandit_meet1e bandit_meet12.1|Now I know why they call you bandits. Never mind. dlga_bandit_meet1g close_window|And I for my part welcome such doughty men! dlga_bandit_meet1g bandit_meet13|On second thought, I want fighters more loyal to me than the spoils. Never mind. dlga_bandit_meet12 close_window|Huh. I've always fancied being called 'Killer.' Time to make me a new name. dlga_bandit_meet13 close_window|Here's my second thought eat my steel! dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|Unfortunately, you do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you! Please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Very well, we'll leave you in peace this time. Do not oppose us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Well, we will fight you to the last man! dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. Ten peningas for each looter makes {reg1} peningas for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 peningas for each comes up to {reg1} peningas. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well, well, you've captured {reg0} brigands. Each one is worth 30 peningas, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {reg59?Lady Lord} {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_conv|{s1}, redeem yourself in the eyes of Odin, and rid yourself of that Christian weakling God! dlga_prisoner_chat_noble prisoner_chat_noble_conv.1|{s1}, repent of your sins and accept the one true Lord, our saviour, Jesus Christ! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_release|Wonderful news, you're free to go! dlga_prisoner_chat_noble_conv2 prisoner_chat_noble_keep|On the second thought, maybe you should stay my prisoner dlga_prisoner_chat_noble_conv2 close_window|Whatever suits you! dlga_prisoner_chat_noble_release close_window|I will not forget this act of Honor! dlga_prisoner_chat_noble prisoner_chat_noble_keep|You will remain my prisoner until one of your relatives reimburses me for you. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you. dlga_prisoner_chat_noble_keep close_window.1|I trust you will be as understanding when I hunt you down like the dog you are! dlga_prisoner_chat_noble prisoner_chat_noble_offer|I will set you free if you allow me to court your {s11}, {s33}. dlga_prisoner_chat_noble_offer close_window|I suppose I can live with that. dlga_prisoner_chat_noble_offer close_window.1|I think you are plain crazy to offer me something like that! dlga_prisoner_chat_noble prisoner_chat_noble_arm|I see you have some fine armor and weapons in good condition... dlga_prisoner_chat_noble_arm prisoner_chat_noble_arm1|Yes, and what is it to you? dlga_prisoner_chat_noble_arm1 close_window|Nothing, just admiring. dlga_prisoner_chat_noble_arm1 prisoner_chat_noble_arm2|Perhaps, it's time to share it with someone needy. dlga_prisoner_chat_noble_arm2 prisoner_chat_noble_arm3|Eh? dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a|I'd like to try on your {s13}. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.1|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.2|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.3|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 prisoner_chat_noble_arm3a.4|I don't think you'll need your {s13} any time soon. dlga_prisoner_chat_noble_arm3 close_window|Nothing, just joking. dlga_prisoner_chat_noble_arm3a prisoner_chat_noble_arm3b|Hah! I think you are thinking of having fun at my expense. dlga_prisoner_chat_noble_arm3b prisoner_chat_noble_arm3c|I am not joking. Remove your {s13} and hand it over to me! dlga_prisoner_chat_noble_arm3c close_window|You are nothing but a common thief, {playername}. I will always remember this! dlga_prisoner_chat prisoner_chat1|Hey, you! dlga_prisoner_chat1 prisoner_chat_attack|I will set you and the rest of your lot free, if you attack my enemies. dlga_prisoner_chat1 prisoner_chat_2|Do not try running away or trying something stupid. I am watching you. dlga_prisoner_chat1 prisoner_chat_die1|I can't stand the sight of you! Die! dlga_prisoner_chat1 prisoner_chat_release|It could be the mead talking, but today I really feel like setting you free. dlga_prisoner_chat_release close_window|Oh, thank you, your Highness. God bless you! dlga_prisoner_chat1 prisoner_chat_offer|I would like to offer you a place in my shield wall. dlga_prisoner_chat_offer prisoner_chat_accept1|Yes, {reg59?madam sir}. I swear on my mothers grave I will serve you, my {reg59?lady lord}! dlga_prisoner_chat_offer prisoner_chat_refuse|It would be best if your highness just let me go home, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat1|I see... dlga_prisoner_chat_accept1 prisoner_chat_accept2|In my shield wall, we are all treated as equals. I expect your obedience and also your trust. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {reg59?lady lord}. I swear! dlga_prisoner_chat_accept3 close_window|Sorry, but I really don't have space for you at the moment. dlga_prisoner_chat_accept3 close_window.1|Excellent news. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_prisoner_chat_attack close_window|Sorry, but I am not your puppet! dlga_prisoner_chat_attack prisoner_chat_attack1|It sounds intriguing. Which enemy do you have in mind? dlga_prisoner_chat_attack1 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack2 prisoner_chat_attack3|Very well, what do you want me to do? dlga_prisoner_chat_attack3 prisoner_chat_attack4|I want you to attack {s34}. dlga_prisoner_chat_attack3 prisoner_chat_attack4a|I want you to attack {s35}. dlga_prisoner_chat_attack3 close_window|Actually, I changed my mind. dlga_prisoner_chat_attack4 close_window|Very well, we will try to attack {s33}. dlga_prisoner_chat_attack4a close_window|Very well, we will attack {s33}. dlga_prisoner_chat_die1 prisoner_chat_die2|I will show you how to use your weapons properly, so next time you will not surrender, coward! dlga_prisoner_chat_die2 prisoner_chat_die3|Please, {reg59?lady sir}, don't kill me. There is no honor in killing someone who can't defend himself. dlga_prisoner_chat_die3 prisoner_chat_die4|There may be no honor, but I will feel better after I separate your head from your shoulders! dlga_prisoner_chat_die3 close_window|You're right. I'd better use pumpkins for my practice. dlga_prisoner_chat_die4 close_window|(One swing of your weapon cuts off the prisoner's head, and it rolls across the floor.) dlga_prisoner_chat_noble prisoner_chat_noble_go|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_noconversation|Farewell. dlga_start town_merchant_talk|Greetings, {reg59?my lady your lordship}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg59?madam sir}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg59?madam sir}. No better prices in all the land! dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg59?madam sir}. You won't find better beasts than these anywhere else. dlga_town_merchant_talk smith_requested_repair_1|I want to refine one of my weapons. dlga_smith_requested_repair_1 smith_requested_repair_2|Which one? dlga_smith_requested_repair_2 merchant_trade|Never mind. dlga_item_improve_1 item_improve_2|Hmm, let me take a look... Your {s7} is {s8}. I think I will be able to make it {s9} for {reg1} peningas. {s10} dlga_item_improve_1 merchant_trade|Hmm, let me take a look... There is nothing I can do for your {s7}. I can't refine it. dlga_item_improve_2 item_improve_3|Agreed! dlga_item_improve_2 merchant_trade|I changed my mind. dlga_item_improve_2 merchant_trade.1|I don't have enough money. dlga_item_improve_3 merchant_trade|Here you have your {s7} back. It's refined. dlga_town_merchant_talk armorer_requested_repair_1|I want to refine one of my armor parts. dlga_armorer_requested_repair_1 armorer_requested_repair_2|Which one? dlga_armorer_requested_repair_2 merchant_trade|Never mind. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me, what are people talking about these days? dlga_merchant_gossip town_merchant_talk|I don't know anything that would be of interest to you. dlga_merchant_gossip town_merchant_talk.2|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk close_window|Farewell. dlga_start town_dweller_talk|My {reg59?lady lord}? dlga_start town_dweller_talk.1|Good day, {reg59?madam sir}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam sir}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_ask_music|Have you seen any {s22}-playing guards around here? dlga_town_dweller_ask_music close_window|Strangers come and go to our village, {reg59?madam sir}. Haven't heard or seen anyone like that, but if he is hiding here, you might be able to find him if you look around. dlga_town_dweller_ask_music close_window.1|Strangers come and go to our village, {reg59?madam sir}. Me and my friends were listening to the sounds of a {s22} the other day, but I don't recall that person. Perhaps he's left already? dlga_town_dweller_talk town_dweller_ask_ghost|I am looking for someone who may or may not be a ghost. dlga_town_dweller_ask_ghost close_window|A ghost? Hah! Ghosts don't appear during the day! Try finding him at night! dlga_town_dweller_ask_ghost close_window.1|A ghost? Ghosts don't appear on their own! You need to walk by him to wake him up. dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_talk town_adda_ask_info|Where can I find Adda? dlga_town_adda_ask_info town_dweller_talk|She lives on the wharf, {reg59?madam sir}, where she trades in goods brought by merchants. It is one of the tall houses there. dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg59?madam sir}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg59?madam sir}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 peningas. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly, you must travel somewhere else or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes, {reg59?madam sir}. I will do as you say. dlga_town_dweller_poor_paid close_window|{reg59?My good lady My lord}, you are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness, {reg59?madam sir}. With your help, our lives will be better. I will pray for you every day. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg59?madam sir}. We work hard all day, yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg59?madam sir}, but we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly, {reg59?madam sir}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes, {reg59?madam sir}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet, {reg59?madam sir}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.113|Good day, {reg59?madame sir}. Always an honor to have you here in {s10}. dlga_start hall_guard_talk|Your orders, {reg59?my lady my lord}? dlga_start court_guard_ask_location|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_court_guard_ask_location court_guard_ask_location_2|I just wanted to ask about your lord. Do you know where he is now? dlga_court_guard_ask_location close_window|I'll be on my way, then. dlga_court_guard_ask_location_2 close_window|{s1}^^Now forgive me. I must get back to my duties. dlga_start close_window.115|We are not supposed to talk while on guard, {reg59?madam sir}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg59?my lady my lord}. As you wish. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_member_chat regular_member_talk|Your orders, {reg59?madam sir}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself. dlga_view_regular_char_requested do_regular_member_view_char|Aye, {reg59?madam sir}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk caliacas_son1|Bran, what is your story? dlga_regular_member_talk caliacas_son2|Bran, are you happy in my shield wall? dlga_caliacas_son1 regular_member_talk|Not much to tell. I am the ninth child of Caliacas, the smallest. My father is more of an influential man than a rich one. He gave me two options join you or enter the monastery. Honestly, I'd rather fight and have the opportunity to get rich than be locked up behind stone walls, so I did not think long! And here I am! dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_merchant_end close_window|You should go ask at Doccinga. The village is quite near. You need to talk to Thonkrik. dlga_start merchant_quest_4e|{s3}{s2} dlga_merchant_quest_4e merchant_finale.1|The Heavens alone grant us victory. dlga_merchant_quest_4e merchant_finale.2|I'm glad to see that you're alive, too. dlga_merchant_finale close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room with a knife at his throat. I'll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the mead hall again shortly and let you know how it all came out. If you don't see me in the mead hall but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again! dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1|Who are you? How did I get here? Where am I? dlga_merchant_quest_1_prologue_11 merchant_quest_1_prologue_1.1|My head hurts! I do not remember anything since I fell overboard from the boat. dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_22|You have been close to death, unconscious for two weeks. Doccinga fishermen found you near the coast, clinging to a plank. You were barely breathing, and your body was covered with wounds. They brought you here so that I would heal you. dlga_merchant_quest_1_prologue_22 merchant_quest_1_prologue_2|Doccinga? Then I am in Friese! Are you the old sorcerer, the man who can cure all diseases? dlga_merchant_quest_1_prologue_22 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_33|No. One man only could claim such fame. People from around the world came in search of cures at his door. They were so numerous that came up the trails to Doccinga! But that man died a year ago. I am Aebbe, his son, a simple healer. dlga_merchant_quest_1_prologue_33 merchant_quest_1_prologue_3|A year ago, you say? Damn, I've lost everything! This trip has been for nothing! dlga_merchant_quest_1_prologue_33 merchant_player_go|I've heard enough. I will go to Doccinga and ask them about the other passengers. Farewell. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|Many, like you, have been here since the death of my father, leaving everything for the promise of a cure that I cannot give them. I'm sorry, but the skills of my father died with him. dlga_merchant_quest_1a merchant_quest_1b|Do you know if the fishermen found more people? Maybe my mother is still alive... dlga_merchant_quest_1a merchant_player_go|I need to talk to the fishermen and ask them about the other Woden Ric passengers. Farewell. dlga_merchant_quest_1b merchant_quest_1c|They brought only you here. I don't know more. You should go ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_player_go merchant_quest_1c|Well, aren't you impatient! You should go and ask in Doccinga. The village is near. You need to talk to Thonkrik. dlga_merchant_quest_1c merchant_quest_1d|Very good, healer. I'll talk to Thonkrik from Doccinga. Farewell. dlga_merchant_quest_1d close_window|{s1} is near here. Good luck, foreigner. Thonkrik is a good man. He will help you. dlga_start battle_reason_stated.1|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_battle_reason_stated raiders_bribe1|Do you know who you are talking to? I will not kill you if you join me. dlga_raiders_bribe1 close_window|I care very little about who you are. It's time for you to die. dlga_raiders_bribe1 close_window.1|I care very little who you are. It's time for you to die. dlga_raiders_bribe1 raiders_bribe1g|Yes, I've heard of you. They say your men get the most loot. Forgive us, and we will be delighted to join such a fierce leader. dlga_raiders_bribe1 raiders_bribe1e|We would consider your offer if you better it by {reg0} peningas. dlga_raiders_bribe1e close_window|What? Would I let such a trifle spoil our friendship? Welcome to my army. dlga_raiders_bribe1e raiders_bribe12|I don't have enough money... dlga_raiders_bribe1e raiders_bribe12.1|Never mind. You fellows are just plain crazy. dlga_raiders_bribe1g close_window|You fellows won't make my crew any uglier. Welcome! dlga_raiders_bribe1g raiders_bribe13|Never mind. I have my reputation to consider. dlga_raiders_bribe12 close_window|Now why would you ask us to turn insult into injury? You're the one that's crazy. dlga_raiders_bribe13 close_window|It's your head that you should be considering. Not that it's very good at that. At 'em, boys! dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself. dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg59?my lady my lord}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|Do you wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right, then I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|Do you wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right, then I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|Do you want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right, I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest center in the Northlands is known to be {s4}. Here in {s5}, we are poorer than {reg4} centers, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive center in the Northlands is known to be {s4}. Here in {s5}, we produce less than {reg4} centers and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the center. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the center of {s4} is the richest in the Northlands. Here in {s5}, the villages produce less than the hinterland around {reg4} centers, and produce more than {reg5}. The wealth of a center's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window|Farewell. dlga_free close_window.1| [Leave]
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【登録タグ B Silver Forest めらみぽっぷ ゴム 恋色マスタースパーク 曲 東方蒼天歌】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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const rPagename = /(?=^|.*
https://w.atwiki.jp/warband/pages/352.html
menu_start_game_0|Welcome to Viking Conquest. mno_continue_i|Continue... mno_continue_cheat|Bypass the tutorial. mno_go_back_dot|Go back. menu_start_game_3|Choose your scenario mno_go_back|Go back menu_tutorial|You approach a field where the locals are practicing with weapons. You can practice here to improve your combat skills. mno_continue|Continue... menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^ mno_resume_travelling|Resume travelling. menu_start_phase_2x|Back mno_town_4|Continue. menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops during the battle. You personally slew {reg7} men in the fighting. menu_start_game_2|Welcome to Viking Conquest. menu_start_game_1|Welcome to Viking Conquest. menu_start_game_11|Exit? menu_start_game_4|You have made some choices. You will not be able to change them later after the game starts. Would you like to keep them and continue? mno_back|Back. menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. mno_refuge_here|So order. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... mno_testing_cheats|Cheats fast use. mno_back_to_camp_menu|Back to camp menu. menu_cheat_testing_cheats1|Select a cheat menu_storyline_cheat|Select a cheat menu_camp_action|Choose an action mno_toggle_cheat_on| Toggle cheat menu on. mno_toggle_cheat_off| Toggle cheat menu off. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_half|Take half them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_yes_dot|Yes. mno_no_dot|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Lead the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}.^^{s7} mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defense! mno_encounter_attack|{s7} the enemy. mno_encounter_deploy|Start battle holding position. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to prevent the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy Casualties {s9}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to join your allies while you stay back. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_quarry1|You arrive at a quarry. The sounds of carts and picks fill the air as several free men work. menu_salt_mine_vc|You arrive at a salt mine. The sound of carts and shovels fills the air as several free men work. menu_lumber_camp|You arrive at a lumber camp. The sounds of axes and saws fill the air as a few free men work. menu_farmstead_special|You arrive at a farmstead. Farmsteads are the source of produce and foodstuffs, so those things are cheaper here.^^{s10} mno_take_cattlefs|Take some of your cattle. menu_hadrian_wall1|You arrive at remains of what once was Hadrian's Wall. menu_celidon_forest|Before you lies a strange place that seems to emanate a mystical energy from the past. menu_hidden_valley|You arrive at a strange place that looks like Roman ruins. Your men set up camp behind you as you start to explore... mno_enter_hv|Investigate. menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. menu_castle_guard|You approach the gate. The men on the walls watch you closely.^^{s10} mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|Who do you want to meet with? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_abandon_attack|Abandon the attack. menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. mno_lift_siege|Abandon the siege. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy could be to reduce the place by famine and demoralization.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Blockade build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defenses try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defenses of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Pillage farms to replenish your stocks and harm the enemy. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of support force for the place. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_castle_lead_attack|The hour has arrived. Lead your soldiers in assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defenses. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^It will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Blockading a place protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the blockade around the place will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 peningas for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men1|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_victory_bang|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_regreso_lucha|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavorable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_infiltracion_morali2|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Sir}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town fort}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town fort}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town fort}. mno_saqueo_normal|Plunder the {reg2?town fort} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town fort} is plundered. You have collected {reg7} peningas. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town fort}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town fort} is plundered. You have collected {reg7} peningas. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the fort. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not recovered from being looted by you. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour that I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour that I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} peningas to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision2|Accept the decision. menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them on your own free will, he may let the betrayal go unpunished. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_village|{s10} {s12}^{s11}^{s6}{s7}^^{s15} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_meet_leader|Meet the leader. mno_meet_leader_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind?^ (You need over 20 troops.) mno_village_force_convert|Try to convert the peasants forcefully. mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough money. mno_recruit_them|Recruit them ({reg6} peningas). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_confront_contact_defeated|A heavy blow from the villager sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_lover_defeated|A heavy blow from the ghost sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_hunt_music_defeated|A heavy blow from the rogue guard sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again, you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a mead hall. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watchtower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_religion1|Build a Christian monastery (conversion factor). mno_center_build_religion2|Build a temple to Odin (conversion factor). mno_center_build_religion3|Build a Christian church (conversion factor). mno_center_build_religion4|Build a shrine to Norse gods (conversion factor). mno_center_build_herreria|Build a smithy. mno_center_build_guilds|Build a merchants' rest hall. mno_center_build_library|Build a scriptorium. mno_center_build_slavemarket|Build a slave market. mno_center_kill_slavemarket|Remove a slave market. mno_center_build_brewery|Build a brewery. menu_remove_slaves|Do you wish to remove the slave traders and forbid them from conducting their ungodly business within the boundaries of your town? Keep in mind this will reduce the tariffs of the town and its prosperity temporarily. mno_remove_slaves|Go on. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} peningas and will take {reg6} days. mno_improve_cont|Go on{s15}. mno_improve_not_enough_gold|I don't have enough money. menu_town_bandits_succeeded|The enemies fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse, which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. {s33} mno_reveal|Try to find out who wanted you dead. menu_village_force_convert_confirm|It will take you 5 hours to go through the village, pull all the heretics from their holes, and force them to recant their wrongful beliefs. mno_village_force_convert_confirm|Go on. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} head of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_take_food_confirm|It will be difficult to force and threaten peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_no_cancel|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders, your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} peningas. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? menu_close|Nothing. mno_castle_castle|Visit the lord's hall. mno_castle_castle_door|To the Meduseld. mno_join_tournament|Join the Competition. mno_town_castle|Visit the lord's hall. mno_town_castle_door|To the Meduseld. mno_town_center|Stroll through town. mno_town_center_door|To the center of town. mno_town_tavern|Visit the mead hall. mno_town_tavern_door|To the mead hall. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds. mno_town_arena_door|To the training grounds. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds. mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your farmstead. mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady. mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals. mno_travel|Travel to another port. mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. mno_castle_wait|Wait here for some time. mno_castle_wait_door|Bed. mno_town_alley|Ask for potential recruits. mno_town_visit_port|See the ships. mno_banquete_mead|My men deserve a symbel. Buy mead and food. mno_banquete_mead_door|Set sail. mno_set_sail|Sail from port. mno_set_sail_door|Set sail. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Who do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} peningas. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the competition, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} peningas on yourself, and if you win, you will earn {reg2} peningas. } How much do you want to bet? mno_bet_100_denars|100 peningas. mno_bet_50_denars|50 peningas. mno_bet_20_denars|20 peningas. mno_bet_10_denars|10 peningas. mno_bet_5_denars|5 peningas. menu_tournament_bet_confirm|If you bet {reg1} peningas, you will earn {reg2} peningas if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} peningas in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} peningas as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarms. The bandits have been spotted on the horizon, riding hard for {s3}. The local leader begs that you organize your newly trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3|Leave the loot, but use the time to bury the dead. menu_landing_point_encounter|Do you wish to disembark? menu_landet_ships_encounter|Do you wish to embark? menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} peningas. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} peningas^Tariff Income {reg2} peningas^Food Stocks for {reg3} days mno_to_price_and_productions|Show prices and production. menu_price_and_production|Goods produced are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Redeem your battle trophies. mno_highking_trophies|Redeem your High King trophies. mno_trade_with_arms_merchant|Trade with the weaponsmith. mno_trade_with_armor_merchant|Trade with the armorer. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_premium|The battle trophies are coveted goods. Exchange them for money and experience. mno_premium_a|Exchange battle trophy. mno_premium_b|Exchange war trophy. mno_premium_c|Exchange epic trophy menu_trophy_hihgking_premium|The High King trophies are coveted goods, as they are only obtained by powerful warlords who are able to unite under their banner many territories. Exchange them for a lot of money and experience. mno_premium_norse|Exchange Norse Konungr trophy. mno_premium_cymry|Exchange Vrenhin Lloegr trophy. mno_premium_irish|Exchange Ard Ruire trophy. mno_premium_saxon|Exchange Brytenwalda trophy. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} peningas for {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One-handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Javelins. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_training_result|{s7}{s2} menu_marshal_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. mno_continue1|Continue... menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards, who take away your weapons. With curses and insults, they throw you into the dungeon where you must wait away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you for another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} peningas of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him and wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^{s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honour of becoming a vassal {reg59?lady lord} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|Truce^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} his fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in the Northlands will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult your minister periodically to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been completed and that your presence is expected imminently. menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! ^^The settlement is surrounded and besieged, its warriors have stocked weapons and stones, and they hope to resist the enemy. menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Northlands Conquered by One Kingdom^^The {s1} has defeated all rivals and stands as the sole kingdom.^^You are BRYTENWALDA! menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against the {s1}! This ends your struggle, which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^{s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of War^^The {s1} has declared war against the {s2}!^{s57}^^Blacksmiths have stopped manufacturing plows to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^The {s1} and the {s2} have made peace!^{s57}^^These two peoples have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_center_restoration|Local rebellion!^^The people of the {s12} have taken up their weapons and have recovered {s11}. menu_notification_faction_defeated|Faction Eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister sends word that there are problems brewing in the realm that, if left untreated, could sap your authority. You should consult with him at your earliest convenience. menu_banquete_moral|Order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest sit close to you.^Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^The evening progresses. Many men, drunk as vats, shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^Behind you, a bard sings of your power and deeds. You act like a lord. You are a lord, a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout as they come. mno_banquete_ok2|You stay sober, taste the drink, but no more than necessary. menu_comprar_cattle2|There are {reg5} head of cattle, each for {reg6} peningas. How many do you want to buy? mno_cattle_okc|One. mno_cattle_ok2c|Five. mno_cattle_ok3c|Forget it. menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continuewo|Tell the woman to inform her mistress that you will come shortly. mno_continuewo2|Tell the woman to inform her mistress that you are indisposed. mno_nurse|Go with the nurse mno_nurse2|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub mno_continue_1l|Attack the hideout... mno_trade_withbanditsl|Sell spoils to bandits. mno_leave_no_attackl|Leave... mno_leave_victoryl|Continue... mno_leave_defeatl|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_establish_court|Establishing {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some silver. It may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} peningas. menu_monasterio_visit|You arrive at a monastery. The place stretches out wide, with a church, rooms for the monks and their servants, and large gardens with livestock pens. This place certainly treasures wealth!^^{s13} mno_enter_interiorm|Visit the abbot. mno_enter_interiorm_door|To the Abbot. mno_entermo|Visit the monastery. mno_entermo_door|Leave. mno_monasterio_recruitm|Ask if somebody wants to join you. mno_donatemo|Make a donation to the monastery (500 peningas). mno_aprender_leermo|Learn how to read (4000 peningas). mno_convertirmo|Convert to Christianity. mno_camp_wait_heremo|Wait here for some time. mno_pillage_monasterymo|Pillage the monastery. menu_paganholysites_visit|You arrive at a hof. In these places, the old gods of the Norse are worshipped. This place certainly treasures wealth!^^{s13} mno_enter_hofho|Visit the hof. mno_enter_hofho_door|Leave. mno_hof_recruitho|Try to recruit a berserker. mno_donate_hofho|Make a donation to the hof (500 peningas). mno_convertir_norsegho|Convert to follow Norse gods. mno_camp_wait_hereho|Wait here for some time. mno_pillage_hofho|Pillage the Hof. menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} peningas.^^{!}{s4}. mno_backho|Leave the place. menu_saquear_paganholysite|Blood and treasure. Those of your men with fewer scruples proceed towards {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war are worth {reg3} peningas.^^{s7}^^{!}{s4}. mno_backpa|Leave the place. menu_refugee_recruit_troops12|There are some widows and orphans interested in joining and trying to find a new life with your soldiers. mno_acept_themmo|Hire them. (20 peningas) menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. mno_acept_themmo2|Hire them. (60 peningas) menu_refugee_recruit_troops42|There are a cleric and some young warriors interested in joining your army. mno_acept_themmo3|Hire them. (400 peningas) menu_berserker_recruit_2troop|There are two ulfhednar who could join to you. mno_acept_thempa|They are welcome! menu_berserker_recruit_troop|There is a berserker who could join to you. mno_acept_thempa2|He is welcome! menu_nonberserker_avaiable_troop|The berserkers don't want to join you. menu_nonberserker_renown_low|You look like a beggar, hardly a leader worth following. You need more renown ( 150) for berserkers to join your party. menu_panel_comandante|Before the battle begins... mno_choice_1comm|Impassion your men with a rousing speech. mno_choice_2comm|Call your enemy forward for a duel of honour. mno_choice_3comm|Skirmishers Send your men to hinder the enemy's advance. mno_choice_4comm|Make a sacrifice to the gods. mno_choice_5comm|Do nothing. menu_escaramuza_1|{reg59?Lady Sir}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_damn|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. menu_lucha_1_p|The chief of your enemies stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7e|Accept. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms a bad omen.^^Maybe you should not fight today. menu_sacrificio_2|As you look down at the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed.^^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife into the neck of the animal, it escapes from your hands and runs a few yards before collapsing, facing the enemy. It can only be a bad omen.^^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal, you discover a silver pendant ring. It can only be a good omen.^^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing. Your nerves betray you, and you are unable to articulate a single word. menu_discurso_1|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_cd|Excelent speech. Back. menu_discurso_2|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general that Britannia and Hibernia have ever seen!' mno_defendiendo_1_dd|Normal speech. Back. menu_discurso_3|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'And to think that right now, across Bryten, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand. Our own toil is about to begin. Our own sweat and blood are poised to run. For what? For honor! For glory! For wealth!' mno_defendiendo_1_ed|Good speech. Back. menu_discurso_4|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'From all across this land we have travelled to meet our destinies on this field of battle, at this moment in time. Long after we have all expired, men will sing our names in their songs. They will sing of the greatness we shall find here in these fields!' mno_defendiendo_1_fd|Good speech. Back. menu_discurso_5|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Brothers! Once you were born; later, you grew into men. Yesterday we marched; today we fight! Today we spill the blood of the host of our enemies and bring them to ruin. Today we smash their shields. All the days of your lives have led to this. Today we conquer together as brothers. Tonight we feast at the table of the enemy!' mno_defendiendo_1_gd|Good speech. Back. menu_discurso_6|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men! My brothers! Lo, we have marched these many days. Your prize yet waits! The prize, glory, comes from the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight! Fight!' menu_discurso_7|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are free men! None can assault our lands and stand to tell the tale. The host before us is great. They do not fight to defend their homes but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' mno_defendiendo_1_id|Good speech. Back. menu_discurso_8|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Men, we stand before our enemy, ready for battle. Draw your sword! Take hold of your spear! This shield wall is our home, so let us welcome our enemy! Let him come! Let the shield walls strive one against the other! All that is needed is your own arm and your own heart. Within this shield wall you shall stand, my brothers. I know that within the breast of each man here is a fire so bright that I say these walls protect our foes and not us! Our fate is glory! No man can take that unless you give it to him.' mno_defendiendo_1_jd|Good speech. Back. menu_discurso_9|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Come, men! Let us go forth and face our foe on the field of battle! With men like you, our shield wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make a slaughter, every man a hero, every man a true man! This day, we will make gluttons of the ravens!' mno_defendiendo_1_kd|Good speech. Back. menu_discurso_10|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid, they piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with such titans. Men, our fate awaits us. It's time for us to seize it!' mno_defendiendo_1_l|Good speech. Back. menu_discurso_11|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. He who dies shall be with our god. He who dies not, his name will be honoured. I go first, and what I do, you do. May God be my witness, I will never leave you, my brothers and fellow knights!' menu_discurso_12|You inspect the troops and move among them. While speaking to them, you look each man in the eye, seeking to convey the significance of the moment ^^'The sun will set on our enemy this evening, but we shall shine as the rays of the sun on a spring day. You may be nervous and trembling now, but your shaking hands are nothing compared to theirs. They are but autumn leaves in the wind; we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears. Be the thunder that topples their tree. This land is ours -- these woods, these hills, these fields -- and so shall it be season after season, year after year, forever and ever!' mno_defendiendo_1_m|Excellent speech. Back. menu_doccinga_messenger|A farmer approaches, beating a squalid mule. He stops in front of you, takes a breath and shouts,^^'Sven Bull Neck is advancing on Doccinga with three ships! Thonkrik sent me to warn you. {s4} won't come; he has left us to luck! I will give the news to the other jarls, but they are Danish and do not worry about Frisians. Please, we need your help. Save our people!'^^The farmer kicks his mule and rides away from you. His desperate words, 'Save our people,' remain in your mind, an echo of distress. mno_choice_01mess_1|Continue menu_doccinga_messenger2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'Thonkrik seeks your presence in Doccinga, {playername}. He has captured a prisoner from Sven Bull Neck's Viking raiders in the recent battle.^He thinks you'll be interested in interrogating him and requests that you go to see him as soon as you can. Thonkrik does not know how long he can hold the prisoner before the king or jarl claims him.' mno_choice_01mess2_1|Tell Thonkrik that the message has been received. menu_doccinga_c_assault|From a hill near Doccinga, you can see that the townspeople are fleeing. Some of the braver ones and a few of the king's men are trying to form a shield wall at the beach, ready to defend their possessions or, in the worst case, to protect their loved ones' escape.^^Far off, in the sea, you distinguish three Viking warships. You cannot see them well from this far, but it isn't hard to imagine that they are full of warriors.^^Your mind cannot help but return to memories of that naval battle where Sven Bull Neck attacked your ship. Now, finally, the big Viking is again within reach.^^From Doccinga, you notice that a man leaves, running. He looks like a warrior. Noticing you, he heads towards you... mno_choice_01ass_1d|Advance to help Doccinga and meet the warrior. mno_choice_doccinga|I need to recruit more men. mno_encounter_save|I will return later. Doccinga can wait. menu_doccinga_c_assaultnoche|It's late at night, and your men need some rest. Come back in the morning. mno_choice_01assault_3d|Continue. menu_noaccessallowed|Having too many men in your party will cause people to fear that you plan to attack. You may wish to put some men in camp quarters for now. mno_choice_01nall_3d|Continue. menu_doccinga_c_assault2|As you approach the village, you see the queue of refugees fleeing Doccinga. They walk loaded with all their belongings and pull heavy wagons, so they move very slowly. If you don't stop the Vikings on the beach, all the refugees will die at their swords. mno_choice_01ent_1e|Enter Doccinga. menu_doccinga_victory|Blood drips from your hand to your elbow. Around you, there is only death, and your ears are filled with the groans of the dying.^^The Vikings, defeated, have returned to the sea, leaving behind many dead and wounded, but the cost has been very high.^^Sven Bull Neck was not among the assailants, and that surprises you, as the boats were his. Where then is your hated enemy?^^Thonkrik's words resonate in your mind. Perhaps it is time to pay a visit to the jarl of Kennemer. He has some explanations to give. mno_choice_01vic_1|Continue menu_frisa_proscrito|The time given by the jarl of Kennemer to leave Doccinga is over. Now you are an outlaw in Friese. mno_choice_01poc_1a|Continue menu_thiaderd_muerto|The fight was tough. Thiaderd's men fought like lions, but your troops managed to finish them off.^^Thiaderd's corpse is among the bodies of his warriors. You have done your part; all that's left is to loot Thiaderd's camp, located just ahead. mno_choice_01_1ath|Continue menu_thiaderd_battle|The battle is inevitable. Thiaderd is furious upon seeing Reginhard and orders his men to attack. mno_choice_01_thiaderd|To battle! mno_talk_to_thiaderd|Talk to the men. mno_kill_thiader_fam|Kill them all and pillage and burn the camp. mno_loot_thiader_fam|Loot the lair, but spare the inhabitants. mno_no_kill_thiader_f|We are not murderers! Let them live in peace. mno_choice_farmth|I need to recruit more men. menu_frisa_beach|The sea breeze caresses your face. You hear the seagulls over your head, and the smell of salt is getting stronger. In the distance, you distinguish the silhouette of a boat on a hidden beach. It is the ship that Thonkrik told you about... your ship. mno_enterbea|Walk down to the beach. mno_leavebea|Come back later. menu_sven_lair|On the banks of a river, you distinguish a Viking fort. You've found the hideout of Sven!^It is a good place with a small port for ships, easy to defend. Behind the wall, between the houses, you can see some warriors. You cannot count them all without being seen, but it seems there a few dozen of them in there.{!}{s4} mno_talk_to_fort_leader|Request a meeting with the leader of the fort. mno_enter_to_buy_prisoners|Enter the fort and buy the prisoners. mno_initial_attack|Surprise attack. mno_nosurprise_attack|Total Assault! mno_conquestsl_attack0|Sven's men watch my army. I must return later. mno_conquestsl_attack|Conquer Sven's hideout! mno_choice_fort|I need to recruit more men. menu_sven_lair_comprado|You leave behind Sven Bull Neck's hideout. You've decided to achieve your goals through diplomacy, to prevent casualties among your men.^^Now there's a new man in your party, an old friend, the Cantabrian, Bodo. Just outside Sven's hideout, he asks you to walk away with him. He wants to tell you what happened after Sven's attack on the Woden Ric. mno_talk_to_bodo|Talk to Bodo. menu_svenlair_victory|After a tough battle, your men have defeated the Vikings protecting the hideout. In one of the houses, you find three prisoners two women and one man. The women are unknown to you, perhaps prisoners from other Viking raids, but the man is Bodo, the Cantabrian who traveled with you aboard the Woden Ric.^^Bodo joins your party. An old friend is back. He asks you to walk away with him. He wants to tell you what happened after Sven Bull Neck's attack on the Woden Ric. But first, you need to decide what to do with Sven's hideout. mno_take_itv|It is a good place. I order my men to clean it up for me. mno_destroy_itv|Bah. I order my men to pillage and destroy it. menu_sven_lair_final|Fate is playing with you. First, everything was pointing to your mother's death. You were driven partly by the need to survive, but mainly by revenge find Sven Bull Neck and kill him. But, now that your mother is still alive and in the hands of your enemies, your priority is to find and rescue her. mno_travel_sv|Go. menu_svenlair_victory_conquista|After a tough battle, your men have defeated the Vikings protecting the hideout. You need to decide what to do with it. mno_take_itsl|It is a good place. I order my men to clean it up for me. mno_destroy_itsl|Bah. I order my men to pillage and destroy it. menu_farmstead_sigurd|A dirt road leads to a large fence, beyond which several houses have been built. It seems like a prosperous place, home to a rich man.^From where you are, you can see some men moving around. Everything seems quiet. mno_enter_to_farmstead|Enter the farmstead. menu_farmstead_sigurd2|It is not long before your lookouts warn you that a party of men is approaching. The tension is thick on the farm, but Egil, positioned on a hill, sends a word not to worry, because the visitors carry the banners of the king.^^King Horik is sending reinforcements! mno_talk_kingleader|Talk to the man who leads them. menu_farmstead_sigurd3|You discover that the farm is a good place to spend a day away from the dangers and difficult decisions of the road. For a moment, you dream that the farm is yours. You cultivate the fields, direct the slaves, and have each day bettered by the following. {s2}. You see yourself sitting on a bench at the door, watching the sunset or the dawn... Is this what you want? Or would it be too much of the same for you? No matter, you still have many things to do before thinking of a quiet life.^On the second day, one of your lookouts alerts you about armed men approaching. They are numerous and carry the banner of Sigurd 'Snake in the Eye.' Without having to give orders, your men pick up their weapons, put on their armor, and they run to the farm entrance to form their shield wall. mno_enter_to_battlefs|Begin the exchange. menu_farmstead_sigurd4|You look at the men who came. They are many, maybe more than sixty, and they're well armed. A prisoner is pushed ahead with his head covered with a sack... menu_hablar_olvir|After a brutal combat, Ulf's farm is covered with corpses. Your men roam between the bodies, finishing off the wounded and taking everything that is of value. You look at Egil, who's cutting off the finger of a dying warrior to take a golden ring; then at Brunhild, who's watching with horror all the carnage; then at Reginhard, who's laughing sitting on a corpse. You, yourself do not know how you feel. Somebody said once that war changes people, that it is a voracious demon that devours your soul. Have you changed? Are you different?^^Your thoughts are broken when two of your soldiers bring before you Olvir. He's still alive, but not for long. The blood gushes from his side... unstoppable. mno_talk_to_olvir|Talk to Olvir. menu_doccinga_prisonerjoined|While you travel, a man comes to your army. A few yards away, he puts down his weapons and shows his bare hands. You barely recognize him. It is the same man whom you interrogated in Doccinga, the Viking captain that you had let live. mno_talk_to_captain|Hear what he has to say. menu_entregar_bodo|Two of Sigurd's men follow you to Bodo, who offers no resistance when you explain the situation. While Sigurd's men lead him away, he stops before you, looking at you with teary eyes. Brunhild and Reginhard don't seem happy with your choice. mno_talk_to_bodoentregado|Talk to Bodo. menu_arboleda_conrey|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik|Talk to King Horik. menu_arboleda_conrey2|You follow the king to a nearby grove, away from prying eyes and ears. mno_talk_to_reyhorik2|Talk to King Horik. menu_meeting_ragnarssons|Several men come to meet you at the gates of Snotingaham. Though armed, they do not threaten but seem happy to see you. mno_talk_to_siegemen|Talk to them. menu_primer_barco|You have obtained your first ship. A ship doesn't simply make it feasible for you to cross the sea. It makes you rich if you engage in trade across the sea. It makes you a feared man if you make quick raids on settlements on the coast. It makes you a ruler if you conquer foreign lands. The Norsemen say it will even bring you to the after-life.^^However, traveling on a ship is also dangerous. The sea is like an open grave beneath the hull, awaiting you and your men. The storms of winter will harm your ships, but calm weather isn't much better, because it forces your men to row. To avoid overtaxing the crew, it is customary to stop traveling at night and to rest on land.^^A ship is also a valuable possession. The owner should always keep an eye on it.^^Come back to this place as soon as you want to sail... mno_choice_01_1bar|Continue. mno_lugar_des|Go. menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 peningas). menu_player_lair_menus|You are at {s10}, your very own refuge, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet in my refuge. mno_guarida_rename|Rename your refuge. mno_lair_interior|Go to the refuge's hall. mno_lair_interior_door|Gate to your refuge. mno_visit_tavern_lair|Go to the mead hall. mno_visit_tavern_lair_door|Door to the mead hall. mno_lair_buildings_improve|Talk to your captain. mno_lair_buildings_improve_door|Gate to your refuge. mno_hirelair_staff|Hire staff. mno_lair_inspect|Take a walk around your refuge. mno_lair_inspect_door|Go to the square. mno_mylair_station_troops|Manage the garrison. mno_demoler_lair|Demolish your personal refuge. mno_lair_wait|Wait here for some time. mno_see_ships|See the ships. mno_embarkre|Embark. mno_lair_leave|Leave... mno_lair_leave_door|Leave Area. menu_demoler_lairm|Are you sure you want to demolish your refuge? mno_demoler_yes|Yes ({reg1} peningas). mno_demoler_no|Return. menu_conversacion_companions1|As you stop to rest on the way, your companions approach you, led by Brunhild. She has something to say. mno_talk_to_brunhild|Listen to Brunhild. menu_conversacion_companions2|As you stop to rest on the way, your companions approach you. Their faces show concern. mno_talk_to_companions2|Listen to them. menu_conversacion_companionsbodo_choice|As you stop to rest on the way, your companions approach you, led by Bodo. He has something to say. mno_talk_to_bodochoice|Listen to Bodo. menu_caio_entry|Your men have notified you that someone is here to visit you. It is a lanky boy, looking happy. Surely it is the son of the Old Roman. mno_talk_to_caio|Continue. menu_egil_conversacion|Your men have notified you that someone is coming towards you. It is a single figure, who advances without hiding and with full confidence. He is a tall man, robust and of proud bearing. When he arrives before your men, he shows open hands, so all can see that he is not armed. He seeks you with his eyes and walks towards you. One of your men stops him with his spear... mno_talk_to_egil|Continue. menu_aghatinos_conversacion|On one side of the road, a man is awaiting sitting on a big rock. He is thin, tall, and is dressed in poor clothing. He seems harmless enough. Calmly, the stranger waits until you come close to him. His eyes are searching through the faces of your men until they stop on you, then he gets up and walks to you. mno_talk_to_aghatinos|Talk to him. menu_egil_rebelion|It seems that something is wrong. You hear screaming and see that Egil is heading your way. mno_talk_to_egilreb|Listen to Egil. menu_egil_rebelion2|Egil's body lies at your feet, delivered to eternal sleep. Some of your followers take his body away for burial. Egil was a beloved member of your party, and his death weighs heavily among your warriors. mno_permitir1|Join the men who bury Egil and pay the costs of his burial. mno_permitir2|Allow them to bury Egil. mno_permitir3|Do not allow your men to bury Egil. Leave his corpse to the crows! menu_egil_duel|Egil moves toward you. The men close around the two of you. It's you or him... mno_fight_egilrebdu|Fight. mno_choice_01_1frankia|Continue menu_cueva_odin|The smell of the sea is pervasive in this area, and the rumble of the waves crashing against the cliffs resonates in your head like thunder. There is a path, very narrow at the end of a beach, where you distinguish traces of men. It is a difficult way that you can only follow on your own, so you order your people to wait behind while you investigate. mno_enterod|Approach. mno_enterod2|It looks like someone's den. Investigate. mno_choice_od|No one has reoccupied the cave. You shudder at the memory. mno_encounter_savefarmod|You believe you need to prepare more. Leave. menu_orm_duel|You move from the farm to a clearing, where Ulf's thralls are preparing a ritual circle of stones that mark the boundary of the dueling area. Around you, all the men from the farm and your men form another circle to cheer you on.^^In front of you, Orm the Black warms his oversized muscles. He seems confident. Perhaps, given his spotless record of wins, he can't be said to be too confident. Your companions give you pats on the back, advice and wishes for good luck. All but Reginhard, who is pessimistic and says he will record the runes on your gravestone. Suddenly, Egil points toward Orm. The berserker has ceased to warm up his muscles. His body convulses uncontrollably, and his mouth foams white. Suddenly, he lifts his head and, looking at you with bloodshot eyes, shouts something unintelligible. He launches himself towards you like a viper, much more quickly than one would expect from such a large man... mno_duel_orm|Jump to the fray. menu_orm_duel_win|Orm the Black's corpse lies at your feet. Your arms are sore from blocking the brutality of his attacks, and your mind keeps replaying the more desperate moments of the duel. You wonder at the fury of Orm and his apparent immunity to pain. There's no doubt you're lucky, for you have just survived a fight with a berserker! menu_viking_duel_win|The duel is over, and you have defeated {s1}. The skalds will talk about your victory, and the fame of your feat will spread by the word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of the skalds, men will remember your name only as that of the beaten. mno_duel_rebelion|Accept the challenge. menu_duel_rebelion_enemyback|Frightened by your fierceness, your opponent in the end refuses to face you in duel. He withdraws while your troops tease him for his cowardice. menu_duel_rebelion_win|The duel is over. Your enemy lies on the ground, defeated by your skill with weapons. You hope that this serves as a warning to other potential rivals. Now your mission is to restore confidence and improve your army's morale. menu_thething_messenger|A messenger approaches, beating his horse. He stops in front of you, takes a breath and shouts,^^'My King, Horik of Danmark, invites you to the Assembly being held near Ribe. Since it is going to be about your complaint with Sven Bull Neck and Sigurd Ragnarsson, you must go soon, or the judgment of the Assembly will go against you.'^^The messenger then kicks his mount and rides away. mno_choice_01_1thing|Continue menu_the_holmgang|A group of heavily armed men approaches you. It is led by Harald Haraldsson, king's right hand, who reminds you of your promise at the Assembly. It is the hour of the holmgang and your opponent is already on Short Island. They surround your party and lead you to a nearby beach, where a gaunt old man waits in a small boat. You get in the boat, and two of Harald's men push it into the water. The old man, without a word to you, begins paddling toward an island on the horizon. mno_choice_01_1duelhom|Continue. menu_the_holmgang2|The water is gentle. The only sound you hear is that of the oars on the water, striking in a slow and deliberate rhythm. The old man is not so old, but wrinkles of a hard life at sea make him look like an elder. He wears a worn and salt-bleached tunic, and the skin of his hands look like hard leather. His eyes are blue and crystal clear and do not look directly at you even for a moment, but remain focused on the island. Up ahead awaits an opponent who once was a companion. The Assembly has decided that two go to Short Island, but only one return. The boat stops near a small beach, and after you get off, the old man paddles it a few tens of meters back into the ocean, where he stops and waits. mno_choice_01_2duelhom|Duel. menu_the_holmgang3|'Two went to the island, but only one returns.'^^You have been victorious, but at the cost of killing an old companion. In your mind, you remember the phrase that you heard so often from Reginhard Gaed a wyrd swa hio scel! Fate always goes as she must!^^The old man takes the boat back to where your warriors await in Danmark. When you arrive, they pick up their things and say nothing, aware of the gravity of the moment. Soon they are ready to go. Harald and his men have already left. It's time to look for the Assembly judge called Asbjorn in the mead hall of Ribe. mno_choice_01_3duelhom|Travel. menu_the_thing|In a setting reminiscent of times past, when men lifted huge rocks to venerate their dead or glorify their gods, meets the Assembly. As you approach, you hear more clearly hundreds of voices, distinguish the tents, and smell the food from the merchant stands. The Assembly, or the Thing, is not just a meeting where issues are discussed and judgments are made but also an event where people around go to exchange news or sell their products. mno_enter_thing|Approach. menu_partida_ribe_fleet|Since your arrival, there has been a great hubbub in the port of Ribe. Eight hundred Vikings and their captains have been boarding their ships in order of arrival, while slaves load baggage, supplies, and even animals. Most of the ships are the Knorr type, cargo ships, but there are also a good two dozen warships.^^You spend nights on your ship, while during the day you help as you can. Your warriors kill time enjoying the hospitality of the neighbors and happy widows. You have had no chance to get close to Sven Bull Neck or, rather, to his ship, but you hear that he and Harald, the two people in charge of the fleet, have been arguing over all types of stupid things. Some of Harald's men have even been stabbed in the streets.^^Finally, after everyone has prepared for the long journey, the fleet rows out of Ribe to follow the Whale Route, leaving Danmark behind. mno_choice_01_3dfl|Join the expedition. menu_partida_ribe_fleet2|By now, the differences between Sven Bull Neck, protected by Jarl Sigurd, and Harald Haraldsson, protected by King Horik, are so clear that the fleet progresses divided in two, depending on who supports which commander.^^But it's not the time for worry. The sea brings wind and the freedom of the waves, and your ship is heading for Englaland where rivers carry silver and men get fame. And now you're closer than ever to Sven Bull Neck. You just wait for your chance to kill him and rescue your mother... Fate always rewards the patient. mno_choice_02_3dfl|Continue to Englaland. menu_sven_attack_fleet|The journey from Ribe to Eoferwic or, as the Danish call it, Jorvik is three days with good weather, but with the slower knorrs, the trip will take a day or two more. The ships have spread out, but this is usual. When traveling with sail, the winds govern at will. The ships will reunite at their destination.^^A long trip like this requires a routine. Men take turns in the work of the boat, even at night, because the fleet never stops offshore. The smell of the crowded men is horrible, the water you drink and food you eat taste terrible, and it is always uncomfortable having to peer over the stern when you want to relieve yourself.^^Eventually, the rift between Harald and Sven becomes open. Each now meets separately with the captains who are faithful to him. Each part of the fleet proceeds separately. Harald has called you and the other captains to his boat for an emergency meeting. Apparently, one of the captains faithful to Sven Bull Neck has changed his allegiance to Harald and brings news.^^You look forward to the meeting as well. Maybe there is finally news of your mother. mno_choice_mettingcap|Captains' meeting. menu_playerflee_svenattack|Behind you fades the battle, the pitiful cries of the wounded, and the clash of swords. You leave behind Harald Haraldsson's army while Sven Bull Neck's men massacre them. Your mission now is to go to Englaland to find Rathbarth Ragnarsson and tell him what happened and how Sven Bull Neck betrayed the king's men. mno_choice_flee1|Flee. menu_way_to_douaranenez|You join the fleet, and immediately the sailors unlash the boats and pull the halyards to raise the sails. The breeze stirs the cloth, and the ships begin to move. The captains shout orders to their crews, which start to row. Moved by sail and oars, the fleet leaves the harbor and heads for open water. mno_choice_01_3ddouar|To Douar-an-Enez. menu_way_to_douaranenez2|You spend days at sea, uncomfortable on a boat with so many men. There is no space for privacy and tranquillity. The smell of stale sweat, urine and sebum fills the air, even above the salty scent of the sea.^The climate is mild no storms, no wind, despite the early appearance of fog. In fact, with so little wind, the fleet advances slowly, making the trip longer.^^Finally, from a nearby ship, one of the lookouts points to the horizon, and you can see Douar-an-Enez. In the bay of the village, there are more than 40 boats, many of them in the sea, lashed together in battle formation. One ship leaves the group and heads towards you... mno_choice_d1douar2|Join the parley. menu_way_to_douaranenez3|Behind you, you hear discussion in the village. There seems to be dissension in the camp of the Astures. You hear swords and shouting.^^But none of that matters to you at the moment. In full sail, a Cantabrian ship takes you to where your boat awaits. You see, in the distance, your fleet maneuvering to confront their attackers. Gundinsalvo travels with you. He is serious, very serious, despite the buffoonery at the meeting. He looks to where the two fleets jockey for position with their oars. His face is fierce, that of a seasoned warrior who does not fear death. As soon as you board your boat again, you direct it toward your fleet. It's time to take control... mno_choice_douarbdouar3|To battle. menu_way_to_douaranenez4|The sea has become a hell of fire, blood and death. Victory is yours, but many have been left behind, overcome by the edge of the sword, including the Cantabrian, Gundinsalvo.^^The naval battle was pure delirium of madness, but now your enemies flee. They are seeking to take refuge in Douar-an-Enez, but your warriors have pursued them, sparking a new battle in the little village. It is where you left Bodo, who attempts to bring together the Asturians and coordinate their efforts.^^It's your turn to join the fight... mno_choice_douard4|Disembark. menu_way_to_douaranenez5|Douar-an-Enez is not the place it was when you first arrived. Now there are only fire and death... Its inhabitants have been turned over to torment, and you doubt that someday someone would dare repopulate this cursed place.^^You hear the plaintive cry of your own injured people, and men wander past you staring into the distance, still shocked by the battle. You remember how Bodo died in the fight and last time you shared with him. His mission failed with persistent inevitability. There is no longer a fleet from the Kingdom of Asturias, only a few Cantabrians who have joined your cause after losing their own leader, Gundinsalvo. Now you are their leader. Some of your men dedicate themselves to finishing off the enemy and seizing their possessions. mno_choice_douarb15|Claim your share of the spoils. mno_choice_douarb26|Let your men keep all the loot. menu_bjorn_camp|On a hill, the Danish have built a small camp. Counting the number of tents that you can see, you figure that there are between 250 and 300 men. On one of the tents waves the banner of Bjorn, one of the most famous sons of Ragnar.^^A couple of men stop you, but they let you pass as soon as you identify yourself, as if they were advised of your arrival. mno_enter_bjorncamp|Enter the camp. mno_enter_bjorncamp2|Investigate. menu_nothingam_siege|Down in the distance, you see two Saxon and Angle camps surrounding Snotingaham. The camps are large, capable of holding thousands of men, and there are also patrols of warriors around the perimeter of the city, making sure that no one goes in or out. From this far away, you can just distinguish the silhouettes of Danish warriors as they patrol around the walls of the fortress. They are certainly in a compromising situation in terms of numbers, and the food is running out every day. mno_mierce_patrols|Go to Snotingaham, passing between Mierce patrols. mno_choice_snott|I need to recruit more men. menu_nothingam_siege2|You leave behind Snotingaham and return to the forest... mno_mierce_patrols2|Go to Snotingaham, passing between Mierce patrols. menu_nothingam_siege_al|As you approach Snotingaham, Saxon patrols surround you but do not attack, respecting your emissary flag. They make you wait for about an hour while they look for Aelfred.^^Finally, a group of riders reaches where you are, dismounts and walks up to you. mno_talk_to_alfred|Continue. menu_ambush_kennemer|While your party rests to recover from the fatigue of the road, you take advantage to get away a bit from the camp and to have some privacy, as you have an upset stomach.^^But your relaxation, hidden among some rocks, is disturbed by a noise to your right... mno_relax_broken|Quickly dress and take up your weapon. menu_welsh_and_pictish_complete|It has been twenty days, and you've managed to keep {s3}. It is time to return for news of Sven Bull Neck and the decision regarding the letter of Bodo. menu_messeger_mothernews|A messenger approaches, beating a squalid horse. He stops in front of you, takes a breath and shouts,^^'This message is for somebody called {playername}. If you want news of your mother, go to Boar Grove near Dommoc and look for the lumberjack's house.'^^The messenger kicks his mount until it starts moving again and rides off. mno_choice_01_newsm|Continue menu_circle_mystic|Your eyes distinguish a special place, which looks like it was raised by the ancients. Perhaps it is a good time to visit and enjoy the art of another time. mno_enter_quest|Go. mno_enter_mystic|Approach. menu_troll_bridge|Not far away there is a bridge over a stream. The stream itself is unnamed, but the bridge is widely known as The Troll's Bridge. mno_enter_troll|Move towards the bridge. menu_battle_stones|Nearby you see a house surrounded by a row of stones on the ground. It seems an idyllic place to live, surrounded by peace and tranquillity, with nary a concern but to get up and take care of the livestock or crops... It is therefore impossibly distant from your hectic itinerant life on the road. menu_roman_fort|Following the path, you can see ruins of some ancient Roman fort, similar to those found in other parts of old Britannia. mno_enter_romanfort|Investigate. menu_farmland_menu|You arrive at a small hamlet along the way. Smoke rises from a chimney, but you do not see anyone outside. mno_enter_ambush|Visit the hamlet. menu_boar_grove|You arrive at a deep grove of woods. {s4} mno_enter_hut|Approach the hut. mno_enter_hut2|Approach the hut. menu_aescesdun_camp|The Saxon army has retreated to this position to regroup after the defeat at Readingum. They have set up camp on a hill, where they are reinforced with men who arrive every day. It's a good position to recover and to intercept the Danish army in their westward advance before they can penetrate into West Seaxe.^^The site is called Aescesdun.^^{!}{s4} mno_enter_aescendun|Enter the camp. menu_aescesdun_empty|The camp has been almost empty, with very few people left after the advance of the great army into battle. menu_readingum_camp|Ragnar's sons have built a fortified camp in a Saxon village called Readingum. The site has good defenses and a moat, and there are still remnants of the earlier battle in which the Saxons tried to expel the Danish. It is a good position from which to defend and protect the surroundings.^^{!}{s4} mno_enter_readingum|Enter the camp. mno_the_speech|Join them. menu_thetravel_danisharmy_l|The Danish army, the Great Summer Army, has reached Aescendun.^^King Aethelred has divided his army in two one led by himself and the other in the hands of his brother, young Aelfred. Each division takes one side of the ancient road, the Ridgeway.^^While the Vikings deploy, Aethelred decides that he must pray before the battle and refuses to budge until the service is complete. But the Danish approach quickly, their army also split in two... mno_choice_01_3ddarm|The Battle of Aescesdun. menu_mega_battle_ashdown|The Saxon army has taken a vantage point on two hills, split in two. One of the hills is dominated by the troops of King Aethelred and the other by those of Aelfred. The Danish move quickly, more than expected, not stopping to rest or form up. This is something that Aethelred did not anticipate. He is still immersed in his prayers and has ordered not to be disturbed until finished. The Danish don't wait. They divide their own army into two in their advance. One division under the army leaders, Jarl Halfdan and King Bagsecg, heads straight for the hosts of Aethelred. The other, under five other jarls, moves in the direction of Aelfred. They start to seize the high ground on a hill above the Saxon positions. If they finish deploying, they will have the height advantage over their enemies...^^{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attackasc|Battle of Aescesdun. menu_svenbn_hunting|On the way from the battlefield, all you see are broken weapons, corpses, wounded men, looters, and priests giving final unction to the dying. You feel a mix of the euphoria of remaining alive with a strong sense of desolation. But mostly, you ask one recurring question why? Why am I alive when so many others died?^^But your thoughts and fate walk in different directions. {s4} mno_talk_to_leader|Talk to him. menu_ashdown_battle_over|The battle is over, but the thunder of shields and swords, screams of men, and the cries of the wounded still ring in your ears. Your stiff hand is squeezing your weapon. You can still feel the tension of the battle, and your senses remain on high alert. You've survived carnage, just as you have many times before, by always living on the edge, always relying on your trusty sword. You've won today, but you know that your luck will end one day. Then, your life will be over, giving glory and fame to the one who kills you.^^Aescesdun has not been just any battle. It brought together hundreds of men, and most of them are now lying dead in the grass. The story of Aescesdun will surely be retold by bards and storytellers for many years to come. mno_aescesdun_no|Continue. menu_followers_camp_begin|Attracted by the growth of your army, some priests and women have joined you lately. Now, even some merchants seek permission to follow you.^^Although they would give your army easy access to many services that will improve the morale of your men, they will slow your army.^^Followers' services are accessible in your camp area. mno_followers_yes|Sure. They are welcome. mno_followers_no|No. This is an army, not a puppet show. menu_followers_camp_leave|Recent events and the drastic reduction in the number of your men have caused your camp followers disperse... menu_followers_remove|Are you sure you want to disperse your followers? This will make your followers stop accompanying your army. This may mean a strong negative impact on the morale of your men. menu_sven_bullneck_readingum|The site has good defenses and moat, and there are still remnants of the previous battle, when the Saxons tried to expel the Danish. It is a good position to defend.^^{!}{s4} mno_talk_to_leadermen|Talk to him. mno_enter_to_talk_sven|Get closer to Readingum. mno_svenreadingum_attack|Total Assault! mno_choice_doccingatsvf|I need to recruit more men. menu_sven_halllatest|The slaughter continues in Readingum, your men still fighting against the remnants of Sven's troops, but that is not the battle you seek. Sven Bull Neck has barricaded himself in the mead hall of Readingum, taking your mother and a few men with him. It's time to end this party... mno_fight_svhall|Enter the mead hall. menu_mother_death|Sven Bull Neck finally lies dead. You have accomplished your revenge, but you are left with a bitter taste in your mouth, because your mother's dead body is lying not far from Sven's. The woman who raised you. For her, you left everything behind to seek a healer in Friese. Her last words of love resonate in your mind, like a distant echo.^^Sven Bull Neck and your mother have been the energy that has driven you so far, but both are now dead. You feel a void, as if part of you went with them.^^After everything that happened, all you have left are memories... mno_mother_funeral|Hold a funeral. menu_addons_messenger|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man}, named {playername} my master, the abbot of Finian has sent me. He has heard of you and wants to talk about an important mission. He asks you to visit him at his monastery, Finian, near Bal Eachadha. He will pay you 1000 peningas just to come and listen to him.' mno_morrigan_1|Tell the abbot that the message has been received. menu_addons_messenger_morriganlair|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'To the {reg59?woman man} named {playername} my warlord, Olchobar mac Cinaeda and his companion, Aed mac Ainmerech, have sent me. They have found Morrigan's lair in the west, and they are waiting for you before attacking.' mno_morriganlair_1|Tell your warlord that I am coming. menu_first_attack_morrigan|You know, from the directions given by Caliacas, that the old man's burned hut isn't far from the village, but you're unable to see it. Deep, cold and unnatural fog has blown over everything and lets you see only what is maybe a pace in front of you. As if this were not enough, you hear wolves howling in the distance... each time closer and closer.^^Next... your ears are flooded with a melody. Morrigan has found you. mno_morrigan_ambush|Fight! menu_morrigan_leave|Your enemies run at the sound of the horns. The fog around you seems to fade, or maybe, now that you are calmer, your eyes simply see better through it. Your enemy is gone, but strangely left no corpses. The swords of your men had not caused them any casualties.^^The horns sound nearer, and in the place where you find yourselves, men begin to enter. They are just are few, certainly less than the sound of their horns led you to believe. One of your men brings their leaders to you. mno_campeones_primerencuentro|Talk to them. mno_morrigan_ambush2n|Fight! mno_enter_morriganlairch|Approach the champions. mno_enter_maelbresailhall|Run! mno_mailbresail_attack|Fight! menu_bresail_fort_visit|On the far side of a river, there are some scattered houses and, in the background, a small fort built in the style of the area. The peasants have fled at the approach of your armed warriors. mno_enter_mbfort|Go. menu_morrigan_dialog_final|As you leave Mael Bresail's fort, Morrigan approaches you and asks you a few moments to talk. mno_talk_to_morrigan|Talk to Morrigan. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|That is terrible! Destroy the contaminated supplies. mno_choice_01_2a|My men must eat. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. The men start dying all around you. This could have been prevented with sanitation! mno_choice_02_1b|Hire a physician to try to help the sick (1000 peningas). mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death governs your camp. Many of your men are sick and dying.^^Your casualties {s8} menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the physician you hired.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad3_siege|Death governs your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|There is so much garbage, vermin and other nasty things that your camp seems to be more of a pigsty. Your men are unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 peningas). mno_choice_05_3e|Reward them with a night off with pay (200 peningas). mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Sir}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by blockading the place.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers to pay them off (500 peningas). mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 peningas). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 peningas. I don't want more desertions. mno_choice_08_2h|Offer 800 peningas to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters among my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold of winter always takes its toll when it comes. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Requiescat in pace. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter, who lives in a village near your siege camp. The farmer desires wergild (compensation) of 100 peningas. What do you do? mno_choice_12_1j|Pay the wergild. mno_choice_12_2j|Pay the wergild and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution blockade the place). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution blockade the place). menu_event_siege_15|We were attacked by an enemy force while raiding neighboring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution blockade the place). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution blockade the place). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution blockade the place). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for fun. mno_choice_18_1b|You allow it and ask for the most beautiful woman. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our blockade, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our wall is strong. menu_no_defendiendo|The enemy has overcome our defenses and burned our small camps and checkpoints, breaking our blockade.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the blockade again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our blockade.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defenses and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your blockade. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Sir}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks came to our camp. He says he is an exile from the place that we are besieging, and he wants revenge. mno_choice_23_1b|Accept him. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself (100 peningas). mno_choice_25_3b|Hire dancers for your men (500 peningas). menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry. We have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village. mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_choice_26_5b|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 peningas). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay wergild (compensation) to the officer (1000 peningas). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_messenger_system|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_error_1|Continue. menu_messenger_system2|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'My masters sent me to tell you that the messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. We will be at your disposal for any other message that you need to send. You know where to find us.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_random_juice_events|Events menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you to discuss the ownership of a calf. Apparently, their fields bordered each other, and the tall farmer had a bull that impregnated a cow belonging to the other. The stocky farmer said the calf was his, because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull. He said he should at least get stud fees. mno_choice_01_1nj|The owner of the cow is right. The calf is his, just like the cow is. mno_choice_01_2nj|The owner of the bull is right. The bull is his and the calf too. mno_choice_01_3nj|The owner of the cow keeps the calf and pays compensation to the other. mno_choice_01_4nj|Neither is right. I'll slaughter the calf for its meat and give some to my men! mno_choice_01_5nj|Neither is right. Kill the calf and give the meat to both farmers! menu_event_02_juicio|My {reg59?lady lord}, we captured a murderer! This is the man who attacked one of our messengers in {s4}, who is lying seriously injured in bed. This doesn't show us in a good light, for the messenger was under your protection. However, the attacker has an interesting story, and he wishes to talk to you before his execution.^^The prisoner's story 'My {reg59?lady lord}, I would have never thought of attacking your messenger, but that man wished to sleep with my young daughter at night, and this offer was refused! However, he did not accept our answer, entered my house with three friends, and raped my dear daughter, laughingly telling me all the while that you would never believe the word of a commoner. A father must protect his only child!' mno_choice_02_1nj|He was under my protection. You and your family will be executed. mno_choice_02_2nj|I will be reasonable only you will be hanged. mno_choice_02_3nj|Even though he was my servant, I would have done the same. You can go. mno_choice_02_4nj|I order him to be hanged. No one should take advantage of their position. menu_event_03_juicio|You summon two men to decide a dispute between them. One is a local leader, while the other is a farmer who rents the land of the leader.^^The man says his harvest was poor and cannot pay the rent, so the leader took the farmer's daughter to his own bed and as a servant in his house. The local leader is an influential figure within {s4}. mno_choice_03_1nj|Punish the farmer. He must pay rent to his lord. mno_choice_03_2nj|Punish the local leader. He has no right to take the farmer's daughter. mno_choice_03_3nj|Kill the noble and force the farmer to join your army for not paying his taxes. mno_choice_03_4nj|Compensate the noble yourself for the tribute and send the girl back. mno_choice_03_5nj|Compensate the farmer by paying wergild for daughter who was raped. menu_farmer_attack_lord|Not satisfied with your decision, the farmer pulls out his seax and pounces on the local leader, killing him before your men can do anything. Then he turns to you and says, 'This is justice, bastard!' Then with the same seax, he kills himself. mno_choice_03_1attackj|Continue. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that, among the men, there is much dissatisfaction. Reason being that you are too placid and that there is too little gold and honour to be won in your service. mno_choice_04_1nj|Pay the men and give rings to them. mno_choice_04_2nj|The men are released from their oaths if they want to leave. mno_choice_04_3nj|Kill the man who approached you and state there shall be no more talk of sedition. mno_choice_04_4nj|Promise to change your leadership style. menu_event_05_juicio|In {s4}, a man is brought before you. Your men inform you that he refuses to pay taxes to the kingdom, and therefore to you. The man insists that he will not pay taxes until the kingdom gives him back his boys, all of them killed in recent wars. mno_choice_05_1nj|This man has already lost enough. Forgive his taxes for life. mno_choice_05_2nj|Punish this man with death if he does not pay. mno_choice_05_3nj|Pay the man a wergild for the death of his boys. menu_nobody_want_paytax|Suddenly, the room where you exercise your legal authority is crowded with people who have lost sons to war, all demanding equal treatment. mno_choice_05_2notaxj|Distribute bags of money among the people as compensation (2000 peningas). mno_choice_05_3notaxj|Having no money for all these people, you order your men to disperse the crowd. mno_choice_05_4notaxj|Run out, escorted by your men, away from the crowd. menu_event_06_juicio|Two men come to you. Your men say they are ready to kill each other. One of them has cut some old oaks that were blocking traffic on the way, but they were actually within the borders of the estate of the other.^^'Those trees made the passage of my cart difficult!' exclaims the first one. 'We are only talking about trees. I do not understand this suit!'^^'Those trees were on my land, planted by my father, recently deceased,' shouts the other. mno_choice_06_1nj|The man who cut the trees must pay to the other in compensation. mno_choice_06_2nj|Trees hindered the way. They had to be cut. mno_choice_06_3nj|The man who cut the trees must give money to the other and to you as punishment. menu_event_07_juicio|The harvest this year promises to be very bad, which means starvation for the winter. What should we do? mno_choice_07_1nj|Buy some wagons of grain from other places. (1000 peningas) mno_choice_07_2nj|I do not have enough money to buy food elsewhere. mno_choice_07_3nj|Serves them right for not tending to their crops carefully enough! mno_choice_07_4nj|Buy some grain to alleviate the problem. (500 peningas) menu_event_08_juicio|One of the local leaders approaches you stating that he has an illegitimate son (whom he favours) who wishes to join your captains. You agree to meet the boy, as it would be unseemly to reject a noble outright. When you meet the boy, however, it is clear that he is a homebody, certainly not warrior material. Faced with this plump, smiling youth do you mno_choice_08_1nj|Allow him to join your captains. mno_choice_08_2nj|Ask for payment to grease the deal. mno_choice_08_3nj|Refuse. Only the best will serve as captains. menu_event_09_juicio|Two proposals come before you one day. One is from a scholarly young priest called Osberh, who proposes building a church in {s4}. He promises to instruct you in new knowledge that will increase your intelligence in return.^^Another man, upon hearing this, pushes himself before you. He is a hulking, great-bearded warrior who overshadows Osberh completely. He suggests the funds would be better used on a training camp, and he promises to teach you a trick to increase your physical prowess. mno_choice_09_1nj|Choose Osberh's idea. You need to improve your intelligence. mno_choice_09_2nj|Choose the warrior. You need improve your strength. mno_choice_09_3nj|I have enough money to build both facilities (3000 peningas). mno_choice_9_4nj|Hah! You have enough intelligence already not to fall for either one. menu_event_10_juicio|A searing flash crosses the night sky. There is much talk of omens the next day. The people of {s4} generally agree that some act of sacrifice must be committed, or some divine wrath will befall the kingdom. The practise of the wickerman suddenly gains impetus, as it is near harvest time. They find an angelic girl and treat her as a living goddess. Suddenly, you realize that the whole place follows traditions supposedly lost for centuries. mno_choice_10_1nj|Allow the sacrifice of the girl. mno_choice_10_2nj|Forbid the sacrifice and take the girl into your party for safety. mno_choice_10_3nj|This is no affair of yours. menu_event_11_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My {reg59?lady lord}, a nearby village is in great danger! The populace has some kind of strange sickness, they can hardly move, sweat and vomit, and the local wise-woman has no cure for it. The local leader doesn't let anyone out at the moment and is expecting your orders!' mno_choice_11_1nj|Quarantine the place, but send the best area physicians to help! (500 peningas) mno_choice_11_2nj|Quarantine the place! We will examine the survivors when the epidemic is over! menu_event_12_juicio|Two nuns approach you. 'My {reg59?lady lord}, we have a childbirth that is not going well! We tried everything we could, but it seems that the young lady is simply not suited for pregnancy. The girl is the daughter of a prominent local lord. What can we do?' mno_choice_12_1nj|Everybody, kneel down and start praying! mno_choice_12_2nj|Guards Bring me the wise-woman from the village, NOW! menu_event_13_juicio|One day, a loyal noble from nearby comes to you with a strange request. 'My lord, I am in a very bad situation. I spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot send a proper dowry with her to the husband.' mno_choice_13_1nj|Take this bit of silver for your faithful service (800 peningas). mno_choice_13_2nj|I will help you now, but this is the last time (400 peningas). mno_choice_13_3nj|No, you should have saved up the money up front! menu_event_14_juicio|One day, a Christian missionary arrives at your doorstep. He is very enthusiastic. 'My {reg59?lady lord}, I have splendid news! There is a merchant from Jerusalem in {s4} now, and he is willing to sell us a piece of the Holy Cross! I cannot believe that we have the opportunity to own such a famous relic! And this would help me so much to spread the word of Christ to the faithful!' mno_choice_14_1nj|We don't pay for fake relics! mno_choice_14_2nj|Sorry, but this place worships other gods. I won't waste my money. mno_choice_14_3nj|Good offer indeed, but sadly we don't have that much in our coffers. mno_choice_14_4nj|We cannot let this opportunity slip! (5000 peningas) menu_event_15_juicio|You are having a feast with your companions when a messenger comes to your attention, 'My {reg59?lady lord}, there is a situation in {s4} that needs your counsel.' Excusing yourself, you step outside.^^A crowd has gathered there, arguing, but when you appear, it quickly falls silent. An elder bows to you and asks permission to speak, which you give. He speaks 'My {reg59?lady lord}, we need your wisdom. Two women claim to be the mother of this child. Neither will defer.'^Two women are presented. One is in fine clothes and the other in rags. mno_choice_15_1nj|Give the child to the poor woman. mno_choice_15_2nj|Give the child to the rich woman. mno_choice_15_3nj|Order to cut the child in half and give each half to one of the women. menu_child_half_one|Then the woman in rags screams and says, 'No, please my {reg59?lady lord}, let the other women have the child then.'^^Then the elder near you exclaims, 'So you are the rightful mother and this child belongs to you!'^^The other woman seems uneasy, 'I can give that child a better life than always living in poverty.' mno_choice_half1pj|Give the child to the poor woman and punish the rich woman for lying. mno_choice_half2pj|Give the child to the poor woman and the rich woman to the crowd. mno_choice_half3pj|Give the child to the rich woman. mno_choice_half4pj|Give the child to the rich woman and poor woman to your men. menu_event_16_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation this winter.' mno_choice_16_1nj|Less taxes means less soldiers. Better an empty gut than a cut throat. mno_choice_16_2nj|Well, I will compensate them from my purse (1000 peningas). menu_event_17_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men have raided his farm, carrying off women, cattle and grain. He is spattered with blood and stinks of burned thatch. mno_choice_17_1nj|Hire watchmen to guard the area (800 peningas). mno_choice_17_2nj|There is nothing to be done here. Away with you, mongrel! mno_choice_17_3nj|There will be war. Take this money and rebuild your village. menu_event_18_juicio|A happy widow is accused of witchcraft after several men sworn to your vassal report pain while relieving themselves. Your vassal backs their claim. You suspect he has the same complaint but knows better than to air it publicly. mno_choice_18_1nj|Banish the happy widow, exiling her to another place. mno_choice_18_2nj|Pay the witch to help counteract the spread of Christianity. mno_choice_18_3nj|Where there's one, there's many! Kill anyone else reported for witchcraft. menu_event_19_juicio|A missionary comes upon you and tells you of one of your villages where he was introducing God's grace. When he and his followers wanted to fell an ancient tree important to the pagans, most of the inhabitants took up arms and drove them out. mno_choice_19_1nj|This missionary is right cut down this heretical tree. mno_choice_19_2nj|This missionary is wrong. Have him and his followers burn for the gods. mno_choice_19_3nj|This missionary is wrong. Have those Christians abandon this village in peace. menu_event_20_juicio|A woman from a nearby village comes to you claiming that one of your men who died recently was her husband. She asks for assistance to take care of the remains. mno_choice_20_1nj|Give her monetary assistance and send for a priest. mno_choice_20_2nj|Do nothing. This isn't my problem. mno_choice_20_3nj|Unluckily, I do not have money for this. menu_event_21_juicio|The most important local leader comes to you with a request. 'My {reg59?lady lord}, would it not show your great mercy and honor to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged ex-warriors begging for coin in the streets and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters, or else men might be hesitant in the future to be in your shield wall. mno_choice_21_1nj|It isn't my fault my men don't save their wealth for their families. mno_choice_21_2nj|We should support our veterans and their families (800 peningas). mno_choice_21_3nj|Open my coffers. All families shall receive support (2000 peningas). mno_choice_21_4nj|I have no money for this unexpected expense. menu_event_22_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. The victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalty. The accused, on the other hand, happens to be one of your most vocal supporters and a major donor to your cause. mno_choice_22_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_22_2nj|The evidence is clear, and the accused is found guilty. mno_choice_22_3nj|Both parties are in the wrong. You exile them and confiscate all material. menu_event_juicio_end|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him, and the missing items were discovered in his house. But the victim is an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties. The accused, on the other hand, happens to be one of your most vocal supporters and has donated much money to your cause. mno_choice_end_1nj|Ignoring the evidence, you settle in your man's favor. mno_choice_end_2nj|The evidence is clear, and the accused is found guilty! mno_choice_end_3nj|You claim both parties are in the wrong. You exile them and confiscate all material. menu_riots_01|Your relation with {s4} is very bad. As you walk its streets, people look at you hatefully and make gestures behind your back. You get beyond a corner, and you're safe -- until several people begin to emerge. Ordinary citizens are tired of your government and begin to insult you. Finally, someone becomes bold enough to pull a knife and attack you. mno_deffend_yr|Defend yourself. menu_riots_02|An angry mob insulted your name, blamed a group of your warriors walking the streets for all their ills, and attacked and killed them all. You should improve your relations with {s4} as soon as possible. mno_deffend_01ri|Order your men to kill the perpetrators and seize their possessions. mno_deffend_02ri|I will not rule by fear. I have to improve relations by other means. mno_deffend_03ri|Exterminate the population of the entire city and repopulate it with people that are more loyal. menu_random_normal_events|Events menu_random_normal_events2|Events menu_event_01_normal|The sound of a galloping horse pierces the cold morning, and you run outside to find a watchman dismounting. He tells you that a strange ship carrying men who speak a foreign language has been shipwrecked on the coast nearby. What do you do? mno_choice_01_1nor|Send men to search for valuables. If there are any survivors, kill them. mno_choice_01_2nor|Send men to investigate. If there are any survivors, recruit them. mno_choice_01_3nor|Do nothing. mno_choice_11_msgnor|Continue. menu_event_03_normal|You've heard that a bard has composed a song about your noble deeds. mno_choice_03_1nor|Excellent news! mno_choice_03_2nor|Reward him with 300 peningas. Let this song be played across the land. menu_event_04_normal|Tales of your successes spread around the country. Everywhere you go, your procession is surrounded by beggars. mno_choice_04_1no|Allocate 200 peningas to an alms fund. mno_choice_04_2no|Ignore them. mno_choice_04_3no|Beggars, huh? Release the hounds! menu_event_05_normal|A young noble spreads rumors about your mother. Accusations of working in the world's oldest profession are the more delicate ones. mno_choice_05_1no|I challenge him to a duel! mno_choice_05_2no|It's just talk. menu_event_06_normal|You encounter one of your soldiers' wives. She begs you to release her husband from his contract. The harvest was poor this year, and his wages can't feed the whole family. If he could come back and work on the field, they might survive. mno_choice_06_1no|This can't be! Here, take 200 peningas. mno_choice_06_2no|You release her husband from his duties. menu_event_07_normal|A local naysayer is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. mno_choice_07_1no|Let him say what he wants. Every man has his rights. mno_choice_07_2no|Ask him to stop. One hundred peningas might help. mno_choice_07_3no|Silence him permanently. menu_event_08_normal|You are travelling through the forest and you suddenly spot a wild hare trapped in the snare. What do you do? mno_choice_08_1nor|Free the animal. mno_choice_08_2nor|Clench the snare and kill the animal! mno_choice_08_3nor|Pass by the animal and ignore it. menu_event_09_normal|You receive news that a group of veteran warriors has heard of your fame and wishes to join you. However, they ask more pay than you typically pay for such troops. mno_choice_9_1nor|They are welcome. mno_choice_9_2nor|I do not need more troops. mno_choice_9_3nor|Kill them. Surely they will yield some good loot. menu_event_10_normal|You receive news that a number of women express interest in becoming camp followers. mno_choice_10_1nor|They are welcome. mno_choice_10_2nor|I do not need more mouths to feed. menu_event_11_normal|You receive news that a group of street musicians wishes to join you as army musicians and a standard bearer. mno_choice_11_1no|They are welcome. mno_choice_11_2no|I do not need more troops. menu_event_12_normal|You see a crane circling above your party. mno_choice_12_1nor|Tell your men that the crane symbolizes victory! mno_choice_12_2nor|Ignore it. mno_choice_12_3nor|The cranes signify bad fortune, but you have faith in your men! menu_event_13_normal|A country farmer stands before you on the road with a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and must be punished. mno_choice_13_1nor|Brand the man and cast him out of your party. mno_choice_13_3nor|It is a hard world, and a man must take what he can. menu_event_14_normal|After hours, while your army rests near a village, the priest's wife comes to see you (alone) while her husband is away. mno_choice_14_1nor|You agree. mno_choice_14_3nor|You refuse. menu_event_15_normal|Your fame and popularity have attracted young Norsemen to your cause. mno_choice_15_1nor|Accept them. mno_choice_15_2nor|I don't need more men. menu_event_16_normal|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him, and if he doesn't get some money soon, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_16_1nor|Life's not fair. Give him nothing. mno_choice_16_2nor|Give him enough money to eat for a day (10 peningas). mno_choice_16_4nor|Give him money for several days (200 peningas). mno_choice_16_5nor|Pay him and suggest he join your army. menu_event_17_normal|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. mno_choice_17_1nor|Of course! My party always welcomes bloodthirsty men! mno_choice_17_2nor|I'm sorry. We have no room for your kind! mno_choice_17_3nor|Prove yourselves worthy by raiding a village! mno_choice_17_4nor|Kill them all! menu_event_18_normal|You come across the grave of an old forgotten warlord. mno_choice_18_1nor|Rifle it for loot! mno_choice_18_2nor|Leave the place. mno_choice_18_3nor|Tend to the grave and pay your respects. menu_event_19_normal|You come across unguarded cattle from a nearby village mno_choice_19_1nor|Return the animals to the village and ask for no reward. mno_choice_19_2nor|I will return the animals and demand a reward. mno_choice_19_3nor|Dinner! Round up and slaughter the animals. menu_event_20_normal|Your fame and popularity have attracted two berserkir to your cause. mno_choice_20_1nor|Accept them. mno_choice_20_2nor|I don't need more men. menu_event_21_normal|Your fame and popularity have attracted two ulfhednar to your cause. mno_choice_21_1nor|Accept them. mno_choice_21_2nor|I don't need more men. menu_event_22_normal|During a break, some of your men, drunk, start to fight for the last drink of mead. Both draw their weapons and appear ready to kill. mno_choice_22_1nor|Allow them to fight for the amusement of the rest of your men. mno_choice_22_2nor|You prohibit drinking while on campaign. Punish both drunks with death. mno_choice_22_3nor|Stop the fight and punish the men with lashes. menu_event_23_normal|As you travel, a man dressed in long robes approaches your army. When you grant him an audience, he says he can sell you Caledfwlch, the legendary sword of King Arthur, for 8000 peningas. mno_choice_23_1nor|Buy the sword. mno_choice_23_2nor|You have no money to pay the sword. mno_choice_23_3nor|I'm not interested. menu_event_24_normal|As you travel, you come upon a farm. Instead of showing customary hospitality, the farmer bars all the entries and puts his slaves, armed, at the door. Still, you know they are no match for your men. mno_choice_24_1nor|Attack and burn the farm as punishment. mno_choice_24_2nor|Move on. It's not worth stopping. menu_event_25_normal|Two men stop your army. They tell you that you are surrounded by five hundred warriors, ready to attack if you don't pay them 2000 peningas. mno_choice_25_1nor|Pay them. mno_choice_25_2nor|Attack! mno_choice_25_3nor|Go on your way. menu_event_26_normal|One of you scouts shows up with a bag on his back. You don't want to appear suspicious, but a fight-ready soldier would never carry such a bag. It sounds like... many heavy coins. You decide to. mno_choice_26_1nor|Confiscate the bag and punish the soldier. mno_choice_26_2nor|Allow him to keep it. He risks his life for you, so he deserves it. mno_choice_26_3nor|Force him to share the benefits with the whole army. menu_event_27_normal|Your soldiers come with an old man. After a long conversation, he admits his group wants to join your army and leave their village. Accepting them could cause problems with their lords. You decide to mno_choice_27_1nor|Not get involved in local rebellions. mno_choice_27_2nor|Not help him and send his dead body to the village. mno_choice_27_3nor|You could use extra men. menu_event_28_normal|While you camp, a delegation of people from nearby approach. They say they have had a bad harvest and ask you for money to feed their children. mno_choice_28_1nor|Give them 4000 peningas. mno_choice_28_2nor|Give them 1000 peningas. mno_choice_28_3nor|You tell them you do not have enough money to share. mno_choice_28_4nor|Ignore them. menu_event_29_normal|While you camp, a delegation of people from nearby approach. They seem to have a problem with their lord and want your advice. Apparently, Vikings have ransacked the area, so they are poor now, but must still pay taxes to their lord. As their lord did not protect them from the Vikings, they ask whether they should not pay and prepare to fight if their lord attacks them or whether they should pay and let their families starve. mno_choice_29_1nor|Give them 8000 peningas for paying their taxes and buying food. mno_choice_29_2nor|Give them 4000 peningas for paying their taxes. mno_choice_29_3nor|You tell them they should fight rather than pay. mno_choice_29_4nor|They should pay, for their lord would kill more of them than hunger. mno_choice_29_5nor|Ignore them. menu_event_30_normal|Along the way, you find a sick woman. Her skin has a yellow tone, and she coughs constantly. She's from a nearby village, but as no one there knows how to cure her illness, they have sent her to the roadside to see if a traveler knows a cure. mno_choice_30_1nor|Give her 1000 peningas to hire a good physician. mno_choice_30_2nor|As the best physician, {reg3?you order {s3} orders} a blood-letting. mno_choice_30_3nor|Ignore her. Her illness could be contagious. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_start_beda_final|FINAL menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_ship|Leave the ship behind. menu_sandboxmode_ok|Go to Sandbox mode? menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_work_start|Before long, your limbs tire of the monotonous work, but, as agreed, you work for an entire day. menu_work_end|Content, you look back on a day of honest labour, but then, looking at your wages, you think that a life of honest labour seems to be a rather meager existence.^^{s7} menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_hunting|You have encountered {s1}. What do you want to do? mno_hunt_go|Go hunting. menu_slave_hideout|You have encountered a hideout. What do you want to do? mno_not_now|Not now. mno_new_goal|Choose a new goal. menu_reconstruct_pre2049|This save game appears to have been ruined by the bug in v2.049. We recommend restoring the game from last savegame backup.sav or your computer files backup. Do you wish to try to reconstruct the game, instead? mno_choice_yes|Yes, attempt to reconstruct save game. mno_choice_no|No, I will look for a game saved before v2.049.
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【登録タグ P Silver Forest なつみ 大空魔術 曲 東方秘封魔術】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/webkpw/pages/20.html
他wiki■wikiの参考までにメモ No Nukes 脱原発情報(仮)のWiki http //311.wikkii.com/wiki/Main_Page 日本科学者会議ウェブサイトpukiwiki http //www.jsa.gr.jp/pukiwiki/index.php?FrontPage 電気自動車と電池は明日を拓く http //www.evinfo.org/modules/xpwiki/ OpenStreetMap Japan http //wiki.openstreetmap.org/wiki/JA 2011_Sendai_earthquake_and_tsunami OpenStreetMap Japanでは、震災直後にOpenStreetMap Japan - Crisis Mapping Projectを立ち上げ、下記の救済活動を行っています。OpenStreetMapを利用した災害情報の共有サイト sinsai.info も設けられています。 * 無料Wiki・無料レンタルWiki比較 http //www.kooss.com/wiki/ プラチナwiki ---携帯特化型 無料wikiレンタル http //p-wiki.jp/use.php
https://w.atwiki.jp/newskeyword/pages/40.html
http //www.ziddu.com/ 新着記事は見つかりませんでした。 新着記事は見つかりませんでした。
https://w.atwiki.jp/linux_kai/pages/2.html
メニュー トップページ + Linuxでkai(準備編) Linuxでkai(準備編) 必要なもの ネットワーク設定 Linuxの設定 ディストロ別設定例 + Linuxでkai(wlan設定編) Linuxでkai(wlan設定編) rt73usb rt2800usb rt3070sta madwifi ndiswrapper + Linuxでkai(kai設定編) Linuxでkai(kai設定編) Kaiインストール Kai設定 Kaiエラー Linuxでkai(実践編) + Linuxでkai(番外編) Linuxでkai(番外編) AdhocToUSB for Linux(x86) 日本語以外の言語設定 動作検証まとめページ あなたのkai環境を投票 相互リンク Mac de kai まとめ@wiki 更新履歴 取得中です。 ここを編集
https://w.atwiki.jp/touhoukashi/pages/261.html
【登録タグ D いえろ~ぜぶら 星の器 ~ Casket of Star 曲 東方輪衝歌~Moment of Impulse~ 藤宮ゆき】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*